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Character Evolution

11/22/2006 (8:06 am) by Ori Cohen

Hey folks, i started this character a while ago and up until now it has gone through a bunch of changes, it started from a low poly model and right now i am reworking it as a higher rez one. in the traditional "less words more pics" blog report style :p

Okay so this is the final render with texture maps for this model, i was happy with it, but not too happy, so i am reworking the design/maps/model from the basic mesh. In due time i'll have a better model running inside torque. for those who can tell, those textures are actually textured mapped.

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Inspiration from a well known concept:

static.flickr.com/89/206990917_7836bddafc.jpg
From here on there are a bunch of screen shots and wireframes, its pretty easy to tell how things
progressed:

static.flickr.com/77/206015709_13e615fb09.jpgstatic.flickr.com/68/206303588_12e562fec4.jpgstatic.flickr.com/65/206469253_49eab80248.jpgstatic.flickr.com/87/206470437_a6f1c08203.jpgstatic.flickr.com/94/206671800_c8afbdd294.jpgstatic.flickr.com/68/206671802_789ec29abb.jpgstatic.flickr.com/60/207053179_8a3ba1697e.jpgstatic.flickr.com/98/207132367_c272ec8f3d.jpg
For some reason everytime you start doing a uvmap, you get faster and better from your last time,
at this point i'd like to say, for all of you artist there, please do yourself a favor and get unfold3d

static.flickr.com/86/207982498_8d3c3d3690.jpgstatic.flickr.com/85/207987911_c27d41cb3c.jpg
Tried to make some dynamic poses, the best thing is to open some comic book and look at those characters, there is no need to invent the wheel:

static.flickr.com/91/208062136_6a1ed5782c.jpgstatic.flickr.com/72/208084595_5e819b8831.jpgstatic.flickr.com/59/208932285_92dbaaa2c5.jpg
Some more texture work progress:

static.flickr.com/85/244597542_cf813683e7.jpgstatic.flickr.com/91/244597547_0919bae57b.jpgstatic.flickr.com/88/244597548_143bea65ea.jpgstatic.flickr.com/87/246363488_b850ddd75b.jpg
Rigged and working with the stock orc animations, how cool is that :P

static.flickr.com/111/253542789_ace11831c6.jpg

From this stage on i have taken this model after some much needed tweaking into zbrush,
added a few muscles, i cant stress how it is important to know your anatomy or things will look
like poop.

static.zooomr.com/images/417976_a1db2e5dd6.jpgstatic.zooomr.com/images/417975_48ec184401.jpg
These days i am working on the pants, i'll make sure the uv is better, make a new texture, rig it again and put him into torque. stay tuned..

#1
11/22/2006 (9:15 am)
That's some *very* nice texturing, Ori. Very nice indeed!
#2
11/22/2006 (10:02 am)
Hi

Looks really amazing :)

What program are you using too make this model? :)
#3
11/22/2006 (10:12 am)
Awesome work! What are your plans for him?

@Mads - Looks like Maya.
#4
11/22/2006 (10:37 am)
@Daz Yeah the last pics (I dont know much about Maya), but what about the ones in the beginning?
#5
11/22/2006 (10:56 am)
Last pics are ZBrush, not Maya...
#6
11/22/2006 (11:21 am)
hey guys, thanks for the comments. i used maya / photoshop / tstpro on the first pass (the finished model).
to redo the whole thing in hirez i am/will be using maya/unfold3d/zbrush/bodypaint3d/photoshop.

hope that helps :)
#7
11/22/2006 (1:41 pm)
nice, i guess u will be making a normal map from the zbrush version :O?
#8
11/22/2006 (3:10 pm)
I like the blood sprayed on him. Adds well to the effect and makes you think twice about crossing swords with him.
#9
11/22/2006 (3:32 pm)
Very cool. Well done!
#10
11/22/2006 (4:50 pm)
@Alan, yeah blood is neat :)
@james, thanks.
@Florian, thats the idea, redoing him completely will give me the option to use a normal map.
#11
11/22/2006 (6:39 pm)
Wow, that is a cool thing !
#12
11/22/2006 (9:01 pm)
@Daz, i am going to make a character pack that will take advantage of TSE, a TGE one will also be available :)