Genesis Human Character Pack (Early Adopter)
by BrokeAss Games · 11/19/2006 (3:41 pm) · 9 comments

We've OFFICIALLY released our first product. Thanks again to everyone that helped get this completed.
Early Adopter Owners we look forward to your feedback, as we plan on refining this product to make it the best possible. Please let us know what types of add-ons packs you would like to see for this series, we currently plan for armor, weapons and more skin variants.
Happy coding,
The BrokeAss Games Staff
www.brokeassgames.com
More pictures and info
Performance Video
About the author
http://www.youtube.com/user/BrokeAssGames
#2
Couple a quick questions if I may...
1) How are the textures set up, eg are they base.xxxxxx.yyyyy thus allowing for new textures to be placed based on armor and items acquired, or are they just a named exported single skin?
2) How does your skeleton react with existing orc anims.. specifically, the anims that come with arcane-fx and are designed around Korky?
Looking sharp though, and will probably get for an infinity of NPC's if nothing else:)
Regards
Graham
11/19/2006 (4:09 pm)
Hey Ari... congrats :)))Couple a quick questions if I may...
1) How are the textures set up, eg are they base.xxxxxx.yyyyy thus allowing for new textures to be placed based on armor and items acquired, or are they just a named exported single skin?
2) How does your skeleton react with existing orc anims.. specifically, the anims that come with arcane-fx and are designed around Korky?
Looking sharp though, and will probably get for an infinity of NPC's if nothing else:)
Regards
Graham
#3
This shows a zone from our BETA MMO running 200+ of these NPCs. They are live, factionally aware and the performance (currently not using any LOD for characters) speaks for itself. We plan on releasing the LODs for the male and female Genesis models, so the option will be there.
11/19/2006 (4:12 pm)
Performance VideoThis shows a zone from our BETA MMO running 200+ of these NPCs. They are live, factionally aware and the performance (currently not using any LOD for characters) speaks for itself. We plan on releasing the LODs for the male and female Genesis models, so the option will be there.
#4
Thanks! :) The textures are built so you can use them as a single map or open the .PSD and swap through the clothes and export new skins, either for the whole model or by groups.
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11/19/2006 (4:58 pm)
@Graham Thanks! :) The textures are built so you can use them as a single map or open the .PSD and swap through the clothes and export new skins, either for the whole model or by groups.
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#5
11/19/2006 (9:54 pm)
wow, 200+ NPCs in the game zone, that is alot, congrats !
#6
EDIT: I went to the site and answered my own question..
11/20/2006 (2:04 am)
Can these models be used for TGB as well (I know they "can" be used.. I am refering to EULA here)?EDIT: I went to the site and answered my own question..
Quote:All products include source art and a simple license, in short: "You can use these products to make games, but not other content packs."
#7
11/20/2006 (7:36 am)
I've changed my comment after taking a 3rd look. These are nice models.
#8
Thanks! The pack looks fantastic. :)
11/20/2006 (5:41 pm)
Just to clarify for us, I take it that you created these meshes yourself and then brought it into Poser? Many developers such as myself are a little leery of getting tied up in Poser's licensing issues, so I just want to hear it from your own mouth that this pack isn't tied up with that at all. :)Thanks! The pack looks fantastic. :)
#9
Thanks for the encouragement, and to answer your question: Not at all. The meshes were made in Truespace, the textures are all from photo-realistic source art licensed and developed by BrokeAss staff, and the skeleton is a proprietary skeleton based on BVH standard.
11/20/2006 (7:48 pm)
@ Clint Thanks for the encouragement, and to answer your question: Not at all. The meshes were made in Truespace, the textures are all from photo-realistic source art licensed and developed by BrokeAss staff, and the skeleton is a proprietary skeleton based on BVH standard.
Torque 3D Owner Peter Simard
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