All Done!
by Jason Bakker · 11/19/2006 (5:24 am) · 4 comments
Well, we've got Cataclysm handed in - it's been a long road, and while it isn't everything we imagined, it's a lot more than some people were expecting, and a pretty fun game too ;)
Here's what it ended up looking like:

If you're interested in seeing a Cataclysm in action, you can download a short clip of me playing it here. (requires DivX 6.4.0 Codec)
This might be my last post for a couple of months, as I don't have any Torque related projects coming up in the near future; feel free to drop me a line at jason.bakker@gmail.com if you'd like any more information on the project or myself; if you'd like to contact Rachel Wu, our 3D and Graphic Artist, or the team's Lead Programmer Zaid Crouch, just let me know and I'll forward their emails - alternately, you can check out their websites at raimagination.com and zaid-crouch.com.
/salute!
Here's what it ended up looking like:

If you're interested in seeing a Cataclysm in action, you can download a short clip of me playing it here. (requires DivX 6.4.0 Codec)
This might be my last post for a couple of months, as I don't have any Torque related projects coming up in the near future; feel free to drop me a line at jason.bakker@gmail.com if you'd like any more information on the project or myself; if you'd like to contact Rachel Wu, our 3D and Graphic Artist, or the team's Lead Programmer Zaid Crouch, just let me know and I'll forward their emails - alternately, you can check out their websites at raimagination.com and zaid-crouch.com.
/salute!
#2
11/19/2006 (4:13 pm)
Looks cool, is there a demo?
#3
11/21/2006 (7:54 pm)
Thanks guys :) There should be a "demo" up in a week or so (since it's a student project, we'll probably release the full game, as it is), mainly because we want to put some finishing touches on it to prepare it for wider use, such as a high scores screen and so forth. I'll keep you posted!
#4
12/29/2006 (9:34 am)
Turns out it's been harder to get the demo prepared than I expected. We've all been pretty busy, and haven't had the few days that we'd need to get something we could release to the public prepared. I'll keep you posted.
Torque Owner Funky Diver