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TIG Orlando: The Pictorial (Image Heavy)

by Scott Burns · 11/10/2006 (6:02 pm) · 5 comments

Well it would seem that after all this time I finally have something to post a blog about, and that thing is TIG Orlando with lots of pictures. Michael summarized everything pretty well earlier so I won't go into it again too much.

I was pleasantly surprised by the interest in the Simulation presentation considering that the majority of the people there from the sim/serious games community were my boss and coworkers. The conference in general went rather well, especially since none of us involved in the planning had done anything like this before. Of course, now that we have one under our belt all future TIG Orlando conferences will be even better.

So how about some of those pictures I was talking about. I have to apologize if they're not that great, they were taken with a camera phone....

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....which is certainly not the fault of this guy, because he definitely did not leave his digital camera at his apartment after specifically setting it on the end table by the door ten minutes before leaving so he didn't forget it.


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Here we see Garrett Brown and Michael Perry hard at work beating back the crowds.


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Here I am tactfully interrupting a conversation Eric Preisz was having. As you can see, I had yet to discover that the camera phone did in fact have a zoom function.


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The crowd is getting restless anxious for the conference to get under way.


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Not to worry, a soccer style Torque riot is deftly averted thanks to some pretty demo videos with rockin' soundtracks provided by GG.


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The presentations are kicked off. Here we see Eric captivating the audience with his mad presenting skillz.



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This demonstration of Constructor was shot before a live studio audience. Those of you who chose not to attend can feel free to start kicking yourselves now.


That pretty much wraps up the pictures that were decent enough to post. Pretty much every picture I took of the demos on display turned out pretty ugly. Obviously this is due to the fact that Torque products contain far too much awesome than can be captured by a mere camera phone. I want to thank everyone who came out for the event and we hope to see all of you again next time.

#1
11/10/2006 (6:49 pm)
When will they start making camera phones that are capable of capturing more awesome?
#2
11/10/2006 (7:06 pm)
Hopefully soon, however by then Torque products will have reached an even greater level awesome which will unfortunately be beyond their awesome capturing abilities. It's a vicious cycle.

Speaking of things too awesome to capture on film, I completely forgot to mention, probably because of the amount of awesome, the other demos that GG provided us. We were able to show a version of both Marble Blast Ultra and Tank Buster running under XNA. Truth be told, I didn't even attempt to photograph these as I feared the sheer level of awesome that was being displayed would in fact melt my phone.
#3
11/10/2006 (8:21 pm)
My Cell from Japan had 2 cameras in it, one which was 4 Megapixels :P
#4
11/10/2006 (8:26 pm)
TIG was a nice event had a little bit of Torque for simulation info, some scripting, and some art pipeline. The two best things however were the XNA demos specifically the ones demonstrating relief mapping really cool shading effect IMHO. Of course the best of the best was seeing Constructor in person not just some screenshots. I had told the guys there about a particular shape I had tried to get in Quark for a month trying many techniques and finaly gave up on it. However, I saw Constructor easily complete the pieces with some quick CSG subtraction and a few quick knife cuts. Needless to say I was most impressed. Definately worth the 2 1/2 hour trip from Jacksonville.
#5
11/10/2006 (9:44 pm)
Sweet! :)