Game Development Community

MMORPG Contest - Week 1

by Tony Richards · 11/06/2006 (9:39 pm) · 22 comments

Ok, so week one of the MMORPG Contest is coming to a close... we're behind in the race, but mainly because we got a late start.

Most other teams already had an idea, a team, etc already completed... we started with nothing.

In one week here's what we've accomplished so far:

Team of 9

2 3d artists
1 2d artist
1 music / audio
2 programmers
2 game designers / writers
1 marketing / PR

We're currently hashing out game design, logo, art look and feel, and limiting basic gameplay to something that can be obtained within 90 days... 83 days now.

The logo rough draft is finished, the basics of gameplay... well, not quite done, but we have a lot of great ideas. We have a pretty good idea what the look / feel will be.

Technically speaking... well, tons of great progress but I'll not bore you with most of the details.

I've been working on a way for our game designers to start coming up with storylines and balancing gameplay, including game items, economy, skills / levels, etc. I should be mostly finished with this data-model in a couple of weeks (would be sooner, but I'm heading to upper New York next weekend with my girlfriend and I get most of my work done on weekends).

Again, I'll say I'm impressed with the GG community... the quality of applicants for this project was so high, it was tough saying "no" to the one's that didn't make the cut.

What's more, it's impressive reading our forums, seeing the team-members starting to come together with an all-for-one; one-for-all attitude. Everyone is getting along great... even those that have been slated to compete against each other for lead roles are working together extremely well.

We'll see how well this continues over the coming months.

Wish us luck... :P

About the author

I am the founder of IndieZen.org, a website dedicated to the Indie 2.0 Revolution where a number of Indie game development studios and individuals collaborate and share a suite of custom built open source game development tools and middleware.

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#21
11/07/2006 (12:50 pm)
Actually I didn't wanted to start a flame war or grant war with my comment :)

I just think you should let the other rate your ressource and not do it yourself.
And I don't agree about the ego. It's nicer for the other to not sound "arrogant". You can and should be proud of your work but not to the point where you forget about everything/everyone else.
It felt on you, but you're not the only one in that case. A little reminder isn't so bad :p

@Dreamer, you started this contest, you're not objective at all :p

So you've gone for the classic RPG, not a bad choice since making a new gameplay takes a lot of time.
But we'll talk about having finished something when it will actually be finished! :)

Wish you a cooperation with your teammates.
#22
11/07/2006 (1:02 pm)
I object to being called not objective...
Oh wait NM you're right :)
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