Game Development Community

Games Extract FX Pack

by Adam deGrandis · 11/01/2006 (1:44 pm) · 24 comments

Just a quick bit of pimpage today. I've recieved quite a few inquiries about the explosion video in my last plan. To answer all those who are wondering if a pack is in development, I have good news; the Games Extract FX Pack is all but finished and entering the final stages of the process (packaging, marketing, etc). No exact ETA yet, but my sense is sooner rather than later. Anyway, here is a new video, showing off 7 of the effects in their final form. For size reference, the first effect shown is roughly the size of Kork the orc.

example: Games Extract FX Pack - 11.5 MB AVI

The effects in order are GenericSmall, GenericMedium, GenericLarge, TargetMinor, TargetMajor, GroundMinor, and GroundMajor. Besides those effects, included in the pack will be 5 high caliber bullet impact effects, weapon specific explosions (molotov, flak, etc), and a few more bigger explosions.

Thanks to all who expressed interest! Like I said, sooner rather than later.
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#1
11/01/2006 (1:55 pm)
Outstanding news. I am waiting for this pack. Thanks for update.
#2
11/01/2006 (2:34 pm)
Amazing work Adam!
#3
11/01/2006 (3:16 pm)
Excellent work! Nicely done and useful. Are you sticking to realism in this pack? I remember there were some futuristic blue "energy weapon" explosions in you last video.
#4
11/01/2006 (4:01 pm)
Great stuff
#5
11/01/2006 (4:09 pm)
This is really awesome
#6
11/01/2006 (4:28 pm)
@Jeff
Realism with this one, yes. I want to branch out with a few different directions - cartoon fx, sci fi fx, etc - but thats for the future.

@everyone
Thanks for the kind words!
#7
11/01/2006 (4:33 pm)
Fantastic stuff Adam!! really nice. Congrats!
#8
11/01/2006 (5:07 pm)
Those are nice! I love the substantial amounts of soil that get blasted into the air by some of the bigger explosions..

edit: I guess we're leaning towards context-sensitive explosions, depending on the terrain/object that's been hit.
#9
11/01/2006 (5:14 pm)
very nice! I especially like the dirt explosions at the end... awesome stuff, please keep us posted :)
#10
11/01/2006 (6:03 pm)
what codec is this using?
#11
11/01/2006 (6:06 pm)
indeo video. ive heard of some people having trouble with it. if you save it to your computer and then play, it seems to solve some problems, oddly enough.
#12
11/01/2006 (6:11 pm)
Adam is fantastic to work with, and his work is outstanding!!

Will definitely use the FX in Air Ace ;-)
#13
11/01/2006 (7:02 pm)
awesome adam i will definately buy the pack,
these are really great realistic looking explosions,and i wonder if
you will work on water based explosions too
such as massive arty plumes,bullet splats?
how about whitish bullet dust puffs examples which confort to target hit angle?
all these would truly be an asset to indies
#14
11/01/2006 (7:21 pm)
How does this tie into the engine? Does is build on the existing particle effects or separate? Do they collide with anthing? (if an explosion is near a building, does it show inside?)

They look very good. How well do they scale? Do you have parameters, like the particle effects, that you can control?
#15
11/01/2006 (7:24 pm)
I'm loving it, great update just like the car this is a must buy.
#16
11/01/2006 (7:32 pm)
@James
Water hits are some of the explosions I mentioned but didn't show

@David
These are just standard torque explosions, meaning that you have complete control to size, color, etc. Provided the dif you were inside was properly portalized, no, I don't think youd see them if they were spawned outside.

@Kory
Thanks much!
#17
11/01/2006 (9:31 pm)
Take the car pack and add in the Recon Vehicle pack and mix in these explosions, and you've got the recipe for a really sweet game in a day. Tentitive title: The Fast and the Furious: Flaming Wreckage

heh heh heh...
#18
11/01/2006 (10:14 pm)
Amazing stuff Adam. This reminds me of the WarZone demo in terms of how great "plain old" Torque can look in the hands of a capable artist. Glad you did the effects for Shelled - I swear the check's in the mail! ;)
#19
11/01/2006 (11:32 pm)
These effects are amazing, can't wait! :-)
#20
11/02/2006 (12:22 am)
nice. looks great
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