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Snowball fight.. a year later

by Steve Howson · 10/26/2006 (4:50 pm) · 9 comments

Ok, well here is a restart.
About a year ago I was going to make this cool snowball fight game with all kinds of sweet weapons, but my plans were too big.

I got overwhelmed, as a lot of others do, by trying to do too much at once.
then we had a baby so my personal time was gone anyway. :)

So now here we are a little over a year later and I'm planning the snowball fight game again.
Here's the difference.

I'm not going to have any heater traps to melt ammo, not going to have buckets of water that will freeze opponents.. in fact, not even going to have any opponents. :)

I'm going to make a few very simple levels that should still teach me some good scripting.
For instance, I'm planning a timed level that you have to break all the windows in a building in a certain amount of time.. things like that.

I figure that'll teach me about mission clocks, thrown objects, breakable objects, etc...
Plus I'll be able to make a very simple level to learn QuARK or 3D World Studio or whatever I decide to use.

Anyway, should be a good little project to work on for the holidays without getting too stressed. ;)

If anyone's interested I'll post updates and screenshots as I go.
Take care!

P.S. - My advice for new people, and I know you've read this before, KEEP IT SIMPLE. Seriously, there's a lot involved with only simple stuff and I myself fell into the trap of trying to do too much.

#1
10/26/2006 (6:29 pm)
A year ago I was planning a snowball fight game as well, and, much like you... didn't really get it anywhere...

Good luck on this!
#2
10/26/2006 (7:08 pm)
Definately keep us posted with stuff... even if you don't have screenshots... I love reading everyone's blogs even if I don't always reply.

Absolutely keep the scope limited.

With the included Winter map with Torque 1.5, it'd be fun making a snow-ball fight game.
#3
10/26/2006 (7:11 pm)
Blog! Snowballs are awesome. And cold. Screenshots are cool too.
#4
10/27/2006 (12:44 am)
Now's the time to be working on a snow-themed game. During snowstorms, all you have to do for inspiration is look outside :-) I got the same idea last year, but as you, I had something cooked up that was WAY to big and complex.
#5
10/27/2006 (12:51 am)
I'd stay away from 3D World Studio and wait for Constructor
#6
10/28/2006 (1:00 am)
Yeah, I've been waiting for Constructor and waiting, and waiting, and.... :)
#7
10/28/2006 (1:05 am)
not too much to report on yet.

Just going through Some tutorials trying to get back into Torque 'but already learning stuff I didn't know last year. :)
#8
10/30/2006 (9:34 am)
Making a little process.
I've got the basic "feel" of the level set up as far as weather, sky and ground... thanks to borrowing some code from the TGE 1.5 starter.FPS.

I've gotten the snowball weapon set up so I'm using a thrown weapon and not shot. Well, that's the way it looks anyway. Basically just used the same model for the weapon and ammo. ;)
Of course it's not actually a snowball right now, but an ammo clip. Haven't made any custom models yet.

I'm going to try and get all the basics set up with the scripting and level design first, then I'll go back and add custom animation, interiors, shapes, etc.. basically polish it up.
#9
12/07/2006 (4:08 am)
I've been wanting to do something similar to that snowball freezing opponents, anyone know how I would program that?