New Sounds in TGE 1.5's starter.fps Kit
by Jon Jorajuria · 10/25/2006 (2:45 pm) · 2 comments
First off I want to thank everybody at GG who gave me the opportunity to do a bit of sound work on TGE 1.5, I am glad it is out. A lot of talented associates and employees worked hard to bring the community the newest version of TGE.
Sound Design
I had the opportunity to work on the updated Stronghold map. The sound design approach was very similar to the approach that was taken with the FPS Environment Pack. The only difference was due to scheduling and tight deadlines, the process was sped up considerably and some shortcuts had to be taken. I wish I could have devoted more time to the design process, but I do think the level accomplishes the goal of giving the developer a good basic starting point around sound design. I encourage the community to take a look at the starter.fps scripts and data, there are some new things going on in there that are worth checking out.
New Sounds
There are a lot of sounds that have been added to the starter.fps kit. Some are new and some are borrowed from other content packs. Some of the new sounds are not even used in starter.fps, a good example of this is a few of the player movement sounds. I think that the sounds that were used add depth to the visual art. The following are a list of sounds that I used in the audio work for the updated Stronghold map:
Ambient/Environment
Ambient_Stereo_01.ogg/wav - Ambient Audio
Lakeshore_mono_01.ogg/wav - Lakeshore
Fire_Mono_01.ogg/wav - Fire Pit
tree_mono_01.ogg/wav - Single Tree
treegrove_mono_01.ogg/wav - Multiple Trees
Weapon
ammo_mono_01.ogg/wav - Ammo Pickup
explosion_mono_01.ogg/wav - Crossbow Bolt Explosion
relbow_mono_01.ogg/wav - Crossbow Fire
Item
health_mono_01.ogg/wav - Health Pot Pickup
Player Movement
hvystep_ mono_01.ogg/wav - Heavy Step
lgtStep_mono_01.ogg/wav - Light Step
metalstep_mono_01.ogg/wav - Metal Step
snowstep_mono_01.ogg/wav - Snow Step
waterstep_mono_01.ogg - Water Step
Garage Games has given me permission to release the sounds to the community. They are all in *.ogg and *.wav format, I hope you can put them to good use:
New TGE 1.5 Sounds
Conclusion
The updated Stronghold map that comes with the starter.fps kit gives the developer a good basic starting point around sound design. For a more advanced sound design approach and implementation example, please check out the FPS Environment Pack.
Sound Design
I had the opportunity to work on the updated Stronghold map. The sound design approach was very similar to the approach that was taken with the FPS Environment Pack. The only difference was due to scheduling and tight deadlines, the process was sped up considerably and some shortcuts had to be taken. I wish I could have devoted more time to the design process, but I do think the level accomplishes the goal of giving the developer a good basic starting point around sound design. I encourage the community to take a look at the starter.fps scripts and data, there are some new things going on in there that are worth checking out.
New Sounds
There are a lot of sounds that have been added to the starter.fps kit. Some are new and some are borrowed from other content packs. Some of the new sounds are not even used in starter.fps, a good example of this is a few of the player movement sounds. I think that the sounds that were used add depth to the visual art. The following are a list of sounds that I used in the audio work for the updated Stronghold map:
Ambient/Environment
Ambient_Stereo_01.ogg/wav - Ambient Audio
Lakeshore_mono_01.ogg/wav - Lakeshore
Fire_Mono_01.ogg/wav - Fire Pit
tree_mono_01.ogg/wav - Single Tree
treegrove_mono_01.ogg/wav - Multiple Trees
Weapon
ammo_mono_01.ogg/wav - Ammo Pickup
explosion_mono_01.ogg/wav - Crossbow Bolt Explosion
relbow_mono_01.ogg/wav - Crossbow Fire
Item
health_mono_01.ogg/wav - Health Pot Pickup
Player Movement
hvystep_ mono_01.ogg/wav - Heavy Step
lgtStep_mono_01.ogg/wav - Light Step
metalstep_mono_01.ogg/wav - Metal Step
snowstep_mono_01.ogg/wav - Snow Step
waterstep_mono_01.ogg - Water Step
Garage Games has given me permission to release the sounds to the community. They are all in *.ogg and *.wav format, I hope you can put them to good use:
New TGE 1.5 Sounds
Conclusion
The updated Stronghold map that comes with the starter.fps kit gives the developer a good basic starting point around sound design. For a more advanced sound design approach and implementation example, please check out the FPS Environment Pack.
About the author

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