Adventure Kit update 1.1
10/21/2006 (4:16 am) by Russell Fincher
Hey all, alot of this will be repeated in a development snapshot soon, but just a quick post announcing that the Adventure Kit update 1.1 is available, free upgrade to owners of 1.0. Changes in the new version:
- Works without TGB source code, so non-Pro users (and even trial users) can now purchase and work with the Adventure Kit!
- Reworked collision for performance gain
- No need for C++ code changes with TGB 1.1.1 or higher.
- A couple of art fixes, and addition of a handful of new art items...

New art includes:
- Animated flags (4 colors) and flagpole
- Toadstools of various sizes
- Tiling pier, horizontal and vertical
- Potato sack
- Individual and stacked sandbags
- Treasure chest with animated lid
- Fruit basket
- Torches
- Alternate dark and light dirt transitions (not shown)
- Fixed sand transitions (not shown)
- Added cracked mud tile (not shown)
One note from Tim on existing users:
Quote:older TGB Adv. Kit owners may note the name of the product in their download history might change (appended with Inactive) however the download works just fine, and they'll still be able to download the newest version just fine (all comes from one download on the site).
The Sickheadquarters
And on a side note, late October marks four years for Sickhead Games as full-time independent developers. This week we move into our first official office space! It's nothing fancy, but it's home:

So if any Garage Gamers find themselves coming through the fair city of Dallas, Texas, give us a shout and stop by.
Russell
www.sickheadgames.com
About the author
Primarily focused on handling art development at Sickhead Games, a Dallas-based independent game development studio; running a solid, full-time, purely self-funded indie startup since 2002. We are currently concentrated on development tools, simulations, various contract work, and prototyping games for the Torque game engines. In my spare time, I teach digital arts and sit on game technology advisory committees at several Dallas area universities. I'm an Associate Developer with Garage Games, and a moderator at GameProducer.net. I love talking shop, so if you're an indie developer using Torque, send me an email and introduce yourself. view profile »
I had the pleasure of hanging out with Tom a bit at !IGC and hearing about some of the stuff he's working on, and I can definitely say these are some indies who get things done! Good job y'all.
I love the kit, and hope there will be more kits like this from you guys in the future.
I think the mushrooms are maybe "a tad" to glossy compared to rest of the kit, but maybe thats just me.
Best regards from a happy customer. :)
Er I think the inactive tag really does mean the link it now inactive! You might want to look into that asap.
Just purchased this and I am unable to download it. Just wanted to let someone know.
10/21/06 2:42PM PST - There is currently an error with this download, we are working quickly to resolve the problem and expect this product to be up and running shortly. If you have purchased this pack in the last 24 hours and are recieving download errors, we apologize for the inconvenience. Once this pack is back online, you will be able to download it immediately via the "My Account" page up in the upper right hand of the screen. Thank you for your patience in this matter.

Torque Owner Matt Van Gorkom