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A slight shift to the two-dimensional

by Jason "tekanoid" Hubbard · 10/07/2006 (8:03 am) · 1 comments

Well, our progress has become somewhat...stagnant. It's not really for lack of trying, though. We're both very busy, and we have little time to actually work on any of our projects. Donald's got some things going on the side, so to speak, and I'm trying to get a new position at work.

In other news, I picked up the demo for TGB and plan on buying the indie license shortly. I'm really impressed with the tutorials that came with it. They're very thorough and they do a much better job of explaining themselves than the tutorial from TGE. Not only that, but so far, they appear to be almost completely error-free, which is good for those of us still learning. Anyhow, I'm really liking the interface for TGB and the ease of use. D and I have come up with a couple of 2D ideas that should have a much shorter development cycle. As much as we'd love to work on our 3D projects, all the advice we're getting is to start small. Very small.

Also, we got to attend Jay Moore's party "thing" last month when he was in town for the Austin Game Conference. Donald, being the busybody that he is, was smiling, shaking hands, and collecting business cards. Me, being the shadowy silent partner that I am, stood in corners, talked to few, and took impromptu self-guided tours of the hotel. They have a nice restaurant on the top floor. I had met Jay at the Texas Independent Game Conference back in July, but he didn't remember, and so I met him again. I can't really blame him, though. In his line of work, I'm sure he meets a ton of people, and as I told D, "You're a 6'8" black man. You're hard to forget. I'm a sub-6-ft chubby white guy with a goatee. Nobody remembers me because I look like half the guys in the industry." (No offense intended, of course. :) )

Lastly, I came up with what I believe is a much better (read: fantastically cooler) setting/storyline for our main 3D project. I still need to flesh it out, but I'm really excited about it. I don't know yet if we're going to use it for anything or not, but I love coming up with new storyline ideas anyway. I can't count the number of ideas I've had over the years that I thought would make good games, stories, or even movies. I guess everybody has those, though.

Hopefully in my next post I can include some of that storyline info, or maybe even some screenshots from one of our projects.

#1
10/07/2006 (9:18 am)
Funnily enough, I'm going to be doing the 2D shift soon too. Good luck with it! I must admit, though, that I find the Pro licence price to be pretty out there (especially if you already own TGE and TSE) - I've never disagreed with a GG pricing decision before, but I don't think I can do without source and the $50 extra they shove on if you decide you should have bought Pro all along seems like some sort of knife-turning tax, but oh well. I know I'll bite the bullet eventually, I just wish it wouldn't leave me feeling so crappy.

Good luck, and I look forward to hearing more about your project :)