Illumina : A few weeks on.
by Ian Roach · 10/05/2006 (11:05 pm) · 4 comments
Its been about 3 weeks now since the demo release of illumina, so far feedback has been very positive, with alot of the main problems stemming from graphics and DRL, and of course the odd tank bug :), im still waiting on GG's opinions of the Game *hint* *hint*
Since that time, work on illumina has been on abit of a hiatus, as im currently moving reallife jobs e.t.c
Right now im unsure on what the future will hold for illumina, i am talking with a few people about a possible port to tse (sorry TAT), this would greatly improve our performance. However with only 1 or 2 members on the team right now we will have to see how it goes. I have a number of ideas to improve the core gameplay and im hopefully TAT will allow better performance and also enhanced graphic effects through the use of shaders.
Some of the new planned features for the move to tse
- Implementing our flying vehicles
- Additional Backpack options (Jetpack... weeeeeeeeeeeeeeeee)
- More open environments and expanded gameplay options
- Greater use of vehicles (remote spawnpoints e.t.c)
My hope is to do minor alterations since alot of the core mechanics are ingame and working. I would love for people to join the forums at www.singlecellgames.com and post any ideas they feel could improve the game.
No screenshots just yet :).
To any artists / programmers e.t.c that wish to help out on illumina feel free to email me at iroach@westnet.com.au
and for those who havnt tried the demo yet
www.garagegames.com/mg/snapshot/view.php?qid=1282
Hopefully a few of the people at "Mini IGC" can give the game a whirl :)
Since that time, work on illumina has been on abit of a hiatus, as im currently moving reallife jobs e.t.c
Right now im unsure on what the future will hold for illumina, i am talking with a few people about a possible port to tse (sorry TAT), this would greatly improve our performance. However with only 1 or 2 members on the team right now we will have to see how it goes. I have a number of ideas to improve the core gameplay and im hopefully TAT will allow better performance and also enhanced graphic effects through the use of shaders.
Some of the new planned features for the move to tse
- Implementing our flying vehicles
- Additional Backpack options (Jetpack... weeeeeeeeeeeeeeeee)
- More open environments and expanded gameplay options
- Greater use of vehicles (remote spawnpoints e.t.c)
My hope is to do minor alterations since alot of the core mechanics are ingame and working. I would love for people to join the forums at www.singlecellgames.com and post any ideas they feel could improve the game.
No screenshots just yet :).
To any artists / programmers e.t.c that wish to help out on illumina feel free to email me at iroach@westnet.com.au
and for those who havnt tried the demo yet
www.garagegames.com/mg/snapshot/view.php?qid=1282
Hopefully a few of the people at "Mini IGC" can give the game a whirl :)
#2
10/06/2006 (2:43 am)
Its probably one i introduced with my own changes, but essentially it had something todo with the tank continually firing after uve exited the vehicle.
#3
10/06/2006 (3:51 am)
Aye, make sure you clear the trigger when it is unmounted. Can happen with players too.
#4
we had that one 2 but we fixed it
10/08/2006 (5:01 am)
that tank bug comes with the tank pack :s ,we had that one 2 but we fixed it
Torque Owner Stefan Lundmark