Game Development Community

shelled, sploidz, pow, and misc

by Joshua Dallman · 10/03/2006 (11:48 am) · 7 comments

www.redthumbgames.com/shelled/shelled_logo_small.jpg
A new milestone for Shelled arrived! The game is fully network playable and bug free to boot. Great job to Gary Preston and Andreas Kirsch for their solid code. This past month spent bug-fixing and network-completing was time well spent. I am looking forward to some great multiplayer games ahead!

After seeing Adam deGrandis's particle effects in a recent blog, I contacted him to spruce up Shelled's effects, a task which he tackled in style - cartoon style. Cheers for the new effects, those explosive turtle shells are packing a great punch. Adam is of course available for hire for your custom art needs.

The next changes ahead for Shelled include splitting the game into the Shelled and Pods of War branches, adding "Scorch-like" gameplay to Shelled, and user playtesting the result. Christmas release? I hope!



www.redthumbgames.com/sploidz/sploidz_logo_small.gif
Sploidz is now up on the GarageGames' TGB demos page. In total, it's been getting about 100 downloads a week which is more than I would have guessed. It's slated to be up on download.com this week, which should increase downloads yet.



www.redthumbgames.com/podsofwar/big_logo.png
A new logo for Pods of War has been finalized, the only art planned. We were going for a heavy metal influenced look as POW is fast-action for the hardcore. It's "heavy metal" meets "casual game logo." In any case, we iterated this logo through the process and this was the end product.



www.igf.com/images/header_01.gif
I'm judging for IGF this year, and it's started. It's a great inside view on a festival I want to myself one day enter. The emphasis is on innovation over excellence, though both are important. A simple yet effective measurement for my own games: Are they of excellent quality? Are they innovative enough to stand out? I look forward to playing some great indie games - and playing them first!



www.fadv.com/images/logo1.jpg
Last week I lost my job. It was system engineering support in the b2b credit information industry. No specific reason was cited, they just said I "didn't seem into it." Can't imagine why :) I needed this job to get Shelled done, and Shelled is now close to done, so the job accomplished what it needed to.



www.indiegamescon.com/wp-content/themes/gameon2006/images/igc04_minibanner.jpg
The GG Community Weekend is coming up and I'll have the latest build of Shelled available in the show-off area for those few that are going. Hopefully we can get a good LAN game going Saturday night, if the board games don't take over. See you all there!

#1
10/03/2006 (11:55 am)
Sorry to hear about the job, Joshua, but here's to good stuff in the near future. :D
#2
10/03/2006 (12:04 pm)
Sweet! I can't wait to play Shelled this weekend!
#3
10/03/2006 (12:06 pm)
One door closes, another opens. On to better things.
#4
10/03/2006 (1:32 pm)
See ya in Eugene, I'm heading off to the airport in... hm... about 8 or 9 hours now. (gaah, still have to pack, and sleep a bit... and this... and that.... and... and...)
#5
10/03/2006 (5:55 pm)
It doesn't seem to worry you about the job, good for you. You're one dedicated indie developer, I'll give you that -- I seem to recall you were living in a car a while ago? I sincerely hope you make a great success with your games...
#6
10/04/2006 (4:58 am)
Sucks about the job. It brings to mind this book I just read about the current state of Corporate-American job security. It was called "Bait & Switch: The Futile Search for the American Dream." It's pretty scary how impersonal they can be. It's good that you got what you needed out of the job though. Others aren't as lucky.

I look forward to playing Shelled! this weekend.
See you soon. =)
#7
10/05/2006 (2:23 am)
Josh, last time I saw you, your description of that job was... Well, all I can say is, congrats on losing it!

Who does your logos, BTW? Seeing the three all lined up like that, they look very slick.