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Moving ever forward.

by Glen C · 10/02/2006 (2:24 am) · 0 comments

Howdy folks,
Just wanted to pop my head in and note that I'm still alive and kicking. I kept scratching the shmup itch for a while and found pathed cameras to be nice and neat, although I'm yet to come across a graceful way of changing the speed of an object following a path. My framework handles spawning events and foes from trigger tiles, and a basic omni-mook entity can be customised via appearance and attached brain & weapon(s) to quickly produce a variety of bad guys, so if I ever actually want to make a shump, it's largely ready to go.

tgb.sapientunderground.com/ggblog/shmup_002_inline.jpgtgb.sapientunderground.com/ggblog/shmup_003_inline.jpg
tgb.sapientunderground.com/ggblog/shmup_004_inline.jpgtgb.sapientunderground.com/ggblog/shmup_005_inline.jpg

Next, I briefly flirted with the beginnings of support for a Cabal-style game, then snapped back into top-down, which I've decided will be the nature of my next project, The Complete Game!
I'm finding working with Torque 2D to be not at all unpleasent, and my framework is feeling pretty comfortable, so I'm looking forward now to completing something worthwhile with them. Returning to my top-down sandbox, I hope to blend a few different influences and end up with something uncomplicated but fun.
First, though, it's time for a code review! I've learnt plenty since I started this iteration of my framework, and I'm now in the process of poring over printouts finding places things could flow with a little more harmony. Once that's settled, I want to iterate my biped entity once more, and Murphy willing, it should be smooth sailing from there. :)

Hope you're all having fun,
Glen C.