Game Development Community

dev|Pro Game Development Curriculum

What goes around, comes around

by Ken Finney · 09/26/2006 (12:04 pm) · 26 comments

3D Game Programming All in One, Second Edition (3D2E) was finally put to bed today. It should be on the shelves in November. The CD has gone for printing, the book is rattling through preprint layout, and I'm a wreck. Everytime I finish one of these things I feel ever more deflated afterwards.

The TOC for 3D2E looks exactly the same as the 1st. Ed. except for one more Appendix. But there's a hockey sock full of new content. I haven't received the final page count yet, but it's bigger. I'd include a link to its page on the Thompson site, but that part of the site db seems to be undergoing some changes at the moment, so no linky yet.

Paint Shop Pro is outa there. QuArK is outa there. Map2Dif is outa there, ms2dtsExporter is outa there (except for the built-in one, natch). The Gimp 2 is in (but GIMPShop didn't make it, 'twas too late :-( oh well ). Milkshape 1.79 is in there still, and steroidized with Chris Robertson's DTSPlus exporter (w00t!). Torque 1.4 is in there. Gobs o' goodies on the CD too. All the known errata are fixed. Latest revision of Audacity & UltraEdit-32 are there. Lotsa new tips & notes.

74.119.37.152:800/images/3D2ESS3.jpg74.119.37.152:800/images/3D2ESS2.jpg74.119.37.152:800/images/3D2ESS1.jpg
Plus a special surprise chapter !

Well, I've got this week off. Gonna kick around, play some games (Prey), mow the lawn for the final time this year (I hope), maybe get out for another Paintball shoot 'em up with the boys. Do some more work on the Return to Tubettiworld--got some storyboarding that I want to do for the singleplayer game. Sleep a lot.

Next week: new term at school. I've got seven classes to teach starting in the fall semester. It's gonna be a bear!

Ha! But I have one class to teach in Fashion Marketing. That's gotta be worth something :-)
Page «Previous 1 2
#1
09/26/2006 (12:11 pm)
Noooooo... Just say no to Prey. Force 3drealms to make Duke 4 :(

I might need a copy of this revision for a friend that needs the book. I picked up the Advanced version
and that was great too.
#2
09/26/2006 (12:17 pm)
Rockin' I use those books plenty and I'll have to peruse the revision when it becomes available. Good luck with Tubettiworld!
#3
09/26/2006 (12:18 pm)
I take it that the book reflects a 1.4 version of Torque?
#4
09/26/2006 (12:19 pm)
^^ yup Torque 1.4

Acknowledgements from the book:

I'm absolutely humbled by how well received this book has been by the independent computer game development folks: certainly in the GarageGames development community, but more significantly, by the larger reader base in countries all over the world. And I am grateful to each and everyone of those who have allowed me into their dens, basements, living rooms, garages, and yes, even classrooms.
I want to thank my editors Laura, Jenny, and Mitzi, without whom this book wouldn't be possible. I want to extend special thanks to my wife, Jacquie, who spent hours and hours immersed in both Torque's C++ engine source code and TorqueScript double-checking things. To be edited by one's spouse is an educational experience in and of itself.

As usual, my boys, Indy and Luc were veritable fonts o' gamer wisdom and ideas. And they kept me on my toes with their late-night ninja Airsoft sneak attacks on me in the gazebo during the summer when I was working on this book. They only got me once. However, the many, many paintball bruises and welts I had on my body all summer are indications that they're no slouches, tactically speaking.

It almost seems that it should go without saying (because I keep saying it over and over), but a great deal of thanks, gratitude, and respect go to those guys in greasepit at GarageGames, and the greater GG community. It would be a great disservice to them to not express my gratitude publicly yet again, no matter how repetitive I risk sounding.

Special thanks go to Josh Williams (The Kid) who, along with Jay Moore, helped me out of a serious bind that I inadvertently constructed for myself about a half a year ago. Mark Frohnmayer had no small part to play also, and to him go my thanks as well.

Tip o' the hat to Xxxx Xxxxx, Xxxx Xxxxxxx, Xxx Xxxxxxxx, Xxxx Xxxxx and the rest of the Xxxxxxxxxxx development team. You guys are kickin' and takin'.

I want to thank the crew at AiTO for their thoughtfulness and support, and for continuing to help make my job there the most enjoyable and rewarding one I've ever had. Special thanks go to the Jan Czeckowicz, the Gnome of Bay Street. Also, shout outs and props go to David Smith, Predrag Peshikan, and Lisa Delorme for their guidance, the latitude they grant me, and for paying me to come to the school and have fun, day in and day out. Paul Armstrong keeps everything held together with duct tape or something, and doesn't kick me out of his office whenever I come whining to him about some problem.

Last but certainly not least, I want to acknowledge these great people, GAD students all:
Ali Rafati, Calvin Lee, Colin Dyer, Corrie Ramsey, Cory Phillips, Craig Twigg, David Dick, Feras Jaber, James Thuss, Jason Cabral, Jim Wray, John Montegro, Jonathan Gidney, Joseph Pendon, Josh Edgar, Juan Pinzon, Juan Rodriguez, Karl Nevill, Kyle Kokocinski, Laura Genova, Marlon Tyson, Nathan Tillotson, Patricia Rossi, Paul Da Silva, Peter Bruce, Randy Abbot, and Shawn Corney.

Future big names in computer games. You just watch and see!

Regards,
Ken
#5
09/26/2006 (12:28 pm)
Quote:
Anyone know why my screen shots won't load?
Are you tagging them like so..?

[image ]www.myImage.com[/image ]

Minus the spaces of course.
#6
09/26/2006 (12:31 pm)
Okay, fixed. My domain name wouldn't resolve for some reason. Probably because of the port redirection. Now she go!
#7
09/26/2006 (12:38 pm)
Hmmm..... so what did you replace QuArK with, huh? Should we expect a chapter on CONSTRUCTOR?
#8
09/26/2006 (12:55 pm)
Well, lest my eyes deceive me, that last screenie is definitely Constructor. =)
#9
09/26/2006 (1:27 pm)
And he thought he could slip that one right by us....;)
#10
09/26/2006 (1:39 pm)
Well, probably some more good news to all of this, besides another great reference book, is if we think the "surprise" chapter is for Constructor and this book is on the shelves in November, I'm betting we can expect Constructor on or before then as well. I can't see GG letting a chapter go out on a product that hasn't been released yet.

Steve
#11
09/26/2006 (1:55 pm)
@Ken: what about this one: "Maximum Torque: The Ultimate Guide to Game Scripting", it's noted to be due on November at amazon.FR.
What is it all about?
#12
09/26/2006 (2:34 pm)
I wish you could wait for TGE 1.5 and publish an appendix with new goodies ;)
#13
09/26/2006 (3:44 pm)
Already got it on pre-order on Amazon, so I eagerly await it. Bummer that it is 1.4 and not 1.5 though, I wish the book release had been held up to get that in there. Everyone is going to be scrambling around trying to fathom the new release and it would have been nice to have a guide.
#14
09/26/2006 (3:45 pm)
You have my sell if it comes with a demo of Constructor!!! or if it has alot of info on constructor and they released it by the time the book comes out.

Thanks Stephan I will be buy "Maximum Torque: The Ultimate Guide to Game Scripting" i wounder what the book will cover and will alot of it work on TGE 1.5 and TSE 1.0.
#15
09/26/2006 (4:24 pm)
@Stephan & Arthur: Sorry, but I can't tell you anything about that.

@Alexander: yeah, me too
#16
09/26/2006 (4:48 pm)
I'm really excited for the new book. I must admit I'm not very happy to see Ultra Edit in there. :( I would have rather seen Codeweaver or Torsion in there.
#17
09/26/2006 (8:49 pm)
Congrats, Ken, glad to see you've got another one coming! :)
#18
09/26/2006 (10:30 pm)
i'm waiting on maximum torque too...
#19
09/27/2006 (6:23 am)
@Ken,

I know you probably have no control over this but Amazon's "Search Inside" feature points to the first edition of the book. Furthermore, if you click on "add to cart" when you are browsing the content, it will put the first edition of the book in the shopping cart. If people are not careful, they may end up buying the first edition when they meant to by the second one.

So if anyone is going to preorder from Amazon, do so from the book's main page and not from the preview.
#20
09/27/2006 (9:22 am)
Loved the first book cant waght to get this one.
Page «Previous 1 2