Moldy's Step 2: P.E.R.S.O.N.A.L.I.T.Y.
by Jody Byrd · 09/24/2006 (10:05 pm) · 0 comments
This step is always the hardest for me, because it asks so many questions at once. But it forced me to concentrate on what I'm seeing in my head. And I think I'm seeing a Spy Hunter clone. I know eventually I want roads that twist and turn. But my skill level with TGB is just below noob (well, thats how I feel, anyway).
Its a rough draft. But here it is..
Step 2: P.E.R.S.O.N.A.L.I.T.Y.
(P)artners: Does the player has friendly NPC's or other remote players?
Only Friendly NPC's:
Marduke
Garage Mechanic
No multiplayer plans for now. (Maybe in the arena's later on)
(E)nvironment: What type of physics are to be used? What is the world the game takes place in?
Simple 2d , Vertical scroller.
left right controlled movement.
Variable speed with Acceleration/deceleration.
Guns should shoot forward/aft/left/right
The action takes place on the roads.
(R)esources: What resources does the player use?
Credits (money) to buy/sell equipment.
Fuel to power the equipment.
(S)creens: What do the screens look like?
Action Screens: Highway down the left side. Vehicle Dashboard on the right side.
Narrative Screens: Character Pic. Conversation block. Possible response menu. RPG style.
Garage Screens: List of your vehicle's inventory. Repair options menu for damaged equipment. Install/Remove Equipment menu.
Store Screens: List of availible equipment for purchase. List of equipment capable of being sold.
Possible End of Mission Screens: To recap your score?
(O)bstacles: the player has obstacles the keep him from completing the goal.
Motor Gangs: Have vehicles with weapons. Trying to stop you.
Cops: Only try to stop you if you break the law
Other Cars on the highway: Obstacles to be avoided.
(N)otifications: What are the game events
Background sound of motor varying with speed.
The sound of the guns firing.
Your dashboard should reflect your current state.
Crash sounds.
Explosions from weapons/crashes.
(A)tmosphere: What type of ambiance, background sounds, mood does the game have?
Desert Highways scenery.
(L)ogic: define the hard rules you know you want in the game.
Left/Right side of highway is blocking. (no going onto the sand)
Side fired bullets travel at the same vertical speed as your car.
(I)nterface: How does the player interface with the game (example: mouse, keyboard, joystcick only)
Actions Screens: Keyboard only for now:
"z" move car left
"c" move car right
"s" Accelerate
"x" Decelerate
"up arrow" fire forward guns
"left arrow" fire left side guns
"right arrow" fire right side guns
"down arrow" fire aft guns
Menu Screens: mouse
(T)iming: What type of pace does the game have? (example: real time strategy, turn based, decision based, time limited)
Action Screens: real time Arcade style action
Menu Screens: wait until the player clicks an option.
(Y)ou: Who are YOU the player?(example: You are god, you are the shooter, you are the observer) This is a good place to describe the camera POV's.
The driver. Fred "The Screwdriver" Philips. You interact in the game by choosing Fred's next course of action.
While driving, you have a top down camera above the car.
In the Narratives, the conversations are directed at you the player outside the screen, because you are Fred.
In the menus, you the player choose the next option.
Its a rough draft. But here it is..
Step 2: P.E.R.S.O.N.A.L.I.T.Y.
(P)artners: Does the player has friendly NPC's or other remote players?
Only Friendly NPC's:
Marduke
Garage Mechanic
No multiplayer plans for now. (Maybe in the arena's later on)
(E)nvironment: What type of physics are to be used? What is the world the game takes place in?
Simple 2d , Vertical scroller.
left right controlled movement.
Variable speed with Acceleration/deceleration.
Guns should shoot forward/aft/left/right
The action takes place on the roads.
(R)esources: What resources does the player use?
Credits (money) to buy/sell equipment.
Fuel to power the equipment.
(S)creens: What do the screens look like?
Action Screens: Highway down the left side. Vehicle Dashboard on the right side.
Narrative Screens: Character Pic. Conversation block. Possible response menu. RPG style.
Garage Screens: List of your vehicle's inventory. Repair options menu for damaged equipment. Install/Remove Equipment menu.
Store Screens: List of availible equipment for purchase. List of equipment capable of being sold.
Possible End of Mission Screens: To recap your score?
(O)bstacles: the player has obstacles the keep him from completing the goal.
Motor Gangs: Have vehicles with weapons. Trying to stop you.
Cops: Only try to stop you if you break the law
Other Cars on the highway: Obstacles to be avoided.
(N)otifications: What are the game events
Background sound of motor varying with speed.
The sound of the guns firing.
Your dashboard should reflect your current state.
Crash sounds.
Explosions from weapons/crashes.
(A)tmosphere: What type of ambiance, background sounds, mood does the game have?
Desert Highways scenery.
(L)ogic: define the hard rules you know you want in the game.
Left/Right side of highway is blocking. (no going onto the sand)
Side fired bullets travel at the same vertical speed as your car.
(I)nterface: How does the player interface with the game (example: mouse, keyboard, joystcick only)
Actions Screens: Keyboard only for now:
"z" move car left
"c" move car right
"s" Accelerate
"x" Decelerate
"up arrow" fire forward guns
"left arrow" fire left side guns
"right arrow" fire right side guns
"down arrow" fire aft guns
Menu Screens: mouse
(T)iming: What type of pace does the game have? (example: real time strategy, turn based, decision based, time limited)
Action Screens: real time Arcade style action
Menu Screens: wait until the player clicks an option.
(Y)ou: Who are YOU the player?(example: You are god, you are the shooter, you are the observer) This is a good place to describe the camera POV's.
The driver. Fred "The Screwdriver" Philips. You interact in the game by choosing Fred's next course of action.
While driving, you have a top down camera above the car.
In the Narratives, the conversations are directed at you the player outside the screen, because you are Fred.
In the menus, you the player choose the next option.
About the author
Recent Blogs
• New Drawing Tablet, Check!• Moldy's Step1: G.A.M.E.S
• Moldy's Stage 2: Define
• The idea
• A new beginning...