Milkshape video tutorial series
by Brad Kelley · 09/21/2006 (5:45 am) · 5 comments
Thanks to some of the great people I have met here like REX, I have begun putting together a tuitorial series for Mikshape. The fist one of the series entitled Model Rigging is up and ready. My next video tutorial should be out in a few days. It will deal with vertex weighing and exporting animations from milkshape into Torque Game Engine. The next and more advanced tutorial will delve into exporting blends into TGE and setting up the script appropirately.
I couldn't have done this without the great people of this community. Its time I gave a little something back. Also I appreciate any constructive criticism.
tutorial link below:
click here
I couldn't have done this without the great people of this community. Its time I gave a little something back. Also I appreciate any constructive criticism.
tutorial link below:
click here
About the author
EX Military, game developer and Pilot.
#2
Not focussed on TGE... but i have, as a programmer I hav problems texturing... Texturing something round... lick a rock.. planet... ball... I'll donate money if you can just show me how to do that...
Use it... Dont use it... ;)
09/21/2006 (1:54 pm)
Can I request something...Not focussed on TGE... but i have, as a programmer I hav problems texturing... Texturing something round... lick a rock.. planet... ball... I'll donate money if you can just show me how to do that...
Use it... Dont use it... ;)
#3
09/21/2006 (2:28 pm)
great stuff ash, looking forward to more!
#4
Anyway, I will do something along this line. If I keep it in the milkshape house i think we can quarter the object, map it and then weld it all back together. NO charge.
09/21/2006 (3:42 pm)
Texturing something round huh? I'm sure I can work that into my tutorial list. But in all honesty I usually use ultimate unwrap for the uv stuff. I am pretty sure by defalt if you make a round object in milkshape the texture mapper window lays the mesh out flat. Think of a flat world map laid out on a flat sphere mesh. Anyway, I will do something along this line. If I keep it in the milkshape house i think we can quarter the object, map it and then weld it all back together. NO charge.
#5
09/22/2006 (12:01 am)
Hehe... you make it sound sooo easy 
Torque Owner Rex
BrokeAss Games
You're adding to them with a video series!
While I still use the DTSPlus! exporter to finish my content; I now animate outside Ms3d. I licensed fragMOTION and it is a very robust package.