Game Development Community

More Torque 1.5 Hype - Kork has a friend

by dsfsd · 09/20/2006 (7:37 pm) · 41 comments

Say hello to the TGE Elf. Also, a shot of the new main gui in the works, marketing guys have yet to finalize all the names of stuff.

Hype hype hype....it's getting close. :)

www.garagegames2.com/web/images/one-five/elf.jpgwww.garagegames2.com/web/images/one-five/gui1.jpg
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#1
09/20/2006 (7:43 pm)
Nice! I'm looking forward to spending my $25 :)

Steve
#3
09/20/2006 (8:08 pm)
An elf? ah, so you decided to put some orc fodder in the demo. I supposed it is some kind of target? The elf is there to be shot down by Kork, right? RIGHT? ;)
#4
09/20/2006 (8:14 pm)
While the player model is quite nice and original, I'm kind of bummed that there isn't going to be just a normal looking human. Well, I suppose he wouldn't fit with all the other art, and just a human with normal houses or cities would be rather boring, I suppose.


My friend said this, I think he has a somewhat intresting point of view.

"Doing a style like that works pretty well in an engine like Torque. If they made it realistic, then people would have a lot of other things to compare it to. The fantasy/cartoony style works well in 3d stuff because there's no real-world equivalent, and it's heavily based in style, not just sheer realism."
#5
09/20/2006 (8:21 pm)
"Doing a style like that works pretty well in an engine like Torque. If they made it realistic, then people would have a lot of other things to compare it to. The fantasy/cartoony style works well in 3d stuff because there's no real-world equivalent, and it's heavily based in style, not just sheer realism."

I think that's probably true - however, the developers who have the people to make hyper-realistic stuff that crosses the uncanny valley aren't the ones buying Torque (in most cases). Look at WoW or Twilight Princess shots. Good art direction is far more important than high poly counts or realistic skin lighting, in my opinion.
#6
09/20/2006 (8:22 pm)
She looks fantastic, didnt know elfs wore miniskirts :), whatever wins u the battle i guess . Does she come with her own seperate set of animations/bone structure ?
#7
09/20/2006 (8:29 pm)
@Tim

As if the mosiac really conceals the features. ;)

(Takes credit card out...)
#8
09/20/2006 (8:34 pm)
Very nice, looking forward to purchasing 1.5, it will be money well spent. An' gawds, I remember that elf from forever and a day ago with Realm Wars. . .
#9
09/20/2006 (8:45 pm)
So... when?
#10
09/20/2006 (9:11 pm)
That Elf needs to die :P
Shame Im not getting Torque1.5.........
#11
09/20/2006 (9:16 pm)
Hey, it's the Realm Wars Elf! I remember her from back in the day! I heard she left Kork's ass for another elf. Now she's crawlin' back? I hope she frags her ass!
#12
09/20/2006 (10:10 pm)
This .plan should have a warning label!

------------------------------- W A R N I N G ! ----------------------------------------------
- This post contains material that will get you even more excited about 1.5 -
-------------------------------------------------------------------------------------------------



This is great stuff. I'm glad there is a new model to play with. I wonder if other items from realm wars will find their way in.
#13
09/20/2006 (11:56 pm)
Oh... HS.... looking GREAT fellas... hehe
my 25$ are ready to be spent... WELL!!! YEAH

Regards
#14
09/21/2006 (4:05 am)
Must... Buy... Awesome...
#15
09/21/2006 (5:06 am)
That looks almost cinematic! Can't wait!!!
#16
09/21/2006 (5:58 am)
Hey I know that elf!!! Great looking additions for the 1.5 . I can't wait!!!
#17
09/21/2006 (6:43 am)
@Anton: Looks like the Realm Wars female elf for sure...

@Anthony: Righto, I think Kork is based on the Tribes II base.mediummale.dts physique, much like the very early 1.1 TGE;the build with Waterworld mission and the segemented armor figure. I'm pretty cetain that the blueguy figure corresponds very, very closely to the base.mediummale figure. The texture for that blue guy mapped very, very well onto that shape, ;), Rex don't miss a thing! Like how two features are blurred out in the shapshot, ;)....lol.
#18
09/21/2006 (7:25 am)
Mmmm. Can't help but continue to get excited by 1.5's release!
#19
09/21/2006 (8:22 am)
It looks like the updated Max 5 thru 8 friendly Torque Art that I converted finally got into your hands Tim :)
#20
09/21/2006 (8:37 am)
I think, I'm convinced to pay my $25 for the upgrade...

I can see there will be a Project X for continuous terrain generation... Any comment on that, or it's still a secret? ;)
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