Moldy's Step1: G.A.M.E.S
by Jody Byrd · 09/16/2006 (10:23 pm) · 2 comments
Well, looks like a few other projects will keep this one in the "casually worked on" mode. Oh well, that's not new to any of us :)
The general overview of my game, codenamed Moldy's:
(G)oals: What is the overall goal of the player?
The player must survive, earn money, gain Prestige, and make it thru all the Missions.
(A)dvancement: How does the player get rewarded?
There are no skills, so a Player does not need to worry about XP. Simply completing a Mission will suffice. Prestige will be rewarded (kinda like the score) and Money is given in the form of payment for services rendered.
(M)odel: How should this world be modelled?
Simple, 2d world using X/Y axis movement. Z axis rotation. Top down view.
(E)conomics: How are resources generated/traded/spent?
Money is used to trade goods/services. It is earned by completing Missions. It is spent at Vendor stores.
(S)tory: How much of the story is integrated into the game?
Fixed Linear plot. Story only progresses between missions.
The general overview of my game, codenamed Moldy's:
(G)oals: What is the overall goal of the player?
The player must survive, earn money, gain Prestige, and make it thru all the Missions.
(A)dvancement: How does the player get rewarded?
There are no skills, so a Player does not need to worry about XP. Simply completing a Mission will suffice. Prestige will be rewarded (kinda like the score) and Money is given in the form of payment for services rendered.
(M)odel: How should this world be modelled?
Simple, 2d world using X/Y axis movement. Z axis rotation. Top down view.
(E)conomics: How are resources generated/traded/spent?
Money is used to trade goods/services. It is earned by completing Missions. It is spent at Vendor stores.
(S)tory: How much of the story is integrated into the game?
Fixed Linear plot. Story only progresses between missions.
About the author
Torque Owner Joseph Jonathan