The Adventures of Toby Turtle
by Tom Feni · 09/10/2006 (5:40 pm) · 13 comments
About the author
#2
09/10/2006 (5:47 pm)
Congrats! Looking great Tom - as all your work does. :)
#3
09/10/2006 (5:52 pm)
nice job tom...keep it coming
#4
09/10/2006 (5:59 pm)
Looks good.. but..... a turtle? how fast does that bugger actually move?
#5
the rubiks cube look to the environment is cool but i imagine the turtle will have a hard time getting around, at least with just flippers. he needs a rocket pack.
09/10/2006 (6:58 pm)
seems like toby would be happier in the water.the rubiks cube look to the environment is cool but i imagine the turtle will have a hard time getting around, at least with just flippers. he needs a rocket pack.
#7
thanks Net
Ramen-sama: he moves quick :)
Jameson: try the demo :)
and Jeff.. I will keep you guys posted.. I will be hard at work finishing the other 17 levels.. :)
TomFeni
09/10/2006 (7:15 pm)
demo is up.. look for link in main planthanks Net
Ramen-sama: he moves quick :)
Jameson: try the demo :)
and Jeff.. I will keep you guys posted.. I will be hard at work finishing the other 17 levels.. :)
TomFeni
#8
09/10/2006 (7:27 pm)
Great blog Tom.. Go Toby!
#9
In regard to rigging that's 180 degrees out, fragmotion will let you rotate all the meshes and bones and it won't hose the animations. I've done it dozens of times with 180 out animations. What's great also is that you can add/take away bones/nodes, rename, move around and the animations remain intact.
09/10/2006 (8:09 pm)
Looks great Tom! Finish it! =)In regard to rigging that's 180 degrees out, fragmotion will let you rotate all the meshes and bones and it won't hose the animations. I've done it dozens of times with 180 out animations. What's great also is that you can add/take away bones/nodes, rename, move around and the animations remain intact.
#10
09/10/2006 (9:18 pm)
downloaded & played -- needs work, but fun! keep going
#11
09/11/2006 (1:28 am)
What app is the turtle made in? In Max or Maya if you need to rotate an export 180 degrees, you simply rotate the bounding box 180 degrees. :)
#12
the terms of use
Free for use in any Freeware, Commercial, Shareware etc
Credit to me or a link to my website on your website would be nice but not essential, drop me an email and I'll link you up as well ;-)
Psionic
http://www.psionic3d.co.uk
he did a great job, but the model was backwards when i loaded it in milkshape.. so I just went into animation mode and at each keyframe I rotated it 180 degrees.. there where alot of keyframes tho.. ;) and I screwed it up alot by missing one..
but it worked out and I learned alot about exporting dsqs.. :)
TomFeni
09/11/2006 (1:56 am)
The turtle was made by psionic over at Web Site Linkthe terms of use
Free for use in any Freeware, Commercial, Shareware etc
Credit to me or a link to my website on your website would be nice but not essential, drop me an email and I'll link you up as well ;-)
Psionic
http://www.psionic3d.co.uk
he did a great job, but the model was backwards when i loaded it in milkshape.. so I just went into animation mode and at each keyframe I rotated it 180 degrees.. there where alot of keyframes tho.. ;) and I screwed it up alot by missing one..
but it worked out and I learned alot about exporting dsqs.. :)
TomFeni
#13
09/11/2006 (3:31 pm)
Cute turtle, and the game looks fun. Good luck with it. 

Torque 3D Owner Tom Feni
yay!