Game Development Community

The Adventures of Toby Turtle

by Tom Feni · 09/10/2006 (5:40 pm) · 13 comments

Well the images got scrapped, but my recent blogs have more recent images.. :)


TomFeni


#1
09/10/2006 (5:43 pm)
oh and this is dev week 3 :)

yay!
#2
09/10/2006 (5:47 pm)
Congrats! Looking great Tom - as all your work does. :)
#3
09/10/2006 (5:52 pm)
nice job tom...keep it coming
#4
09/10/2006 (5:59 pm)
Looks good.. but..... a turtle? how fast does that bugger actually move?
#5
09/10/2006 (6:58 pm)
seems like toby would be happier in the water.
the rubiks cube look to the environment is cool but i imagine the turtle will have a hard time getting around, at least with just flippers. he needs a rocket pack.
#6
09/10/2006 (7:10 pm)
This looks cool. Keep us posted.

-Jeff Tunnell, GG
#7
09/10/2006 (7:15 pm)
demo is up.. look for link in main plan

thanks Net

Ramen-sama: he moves quick :)

Jameson: try the demo :)

and Jeff.. I will keep you guys posted.. I will be hard at work finishing the other 17 levels.. :)

TomFeni
#8
09/10/2006 (7:27 pm)
Great blog Tom.. Go Toby!
#9
09/10/2006 (8:09 pm)
Looks great Tom! Finish it! =)

In regard to rigging that's 180 degrees out, fragmotion will let you rotate all the meshes and bones and it won't hose the animations. I've done it dozens of times with 180 out animations. What's great also is that you can add/take away bones/nodes, rename, move around and the animations remain intact.
#10
09/10/2006 (9:18 pm)
downloaded & played -- needs work, but fun! keep going
#11
09/11/2006 (1:28 am)
What app is the turtle made in? In Max or Maya if you need to rotate an export 180 degrees, you simply rotate the bounding box 180 degrees. :)
#12
09/11/2006 (1:56 am)
The turtle was made by psionic over at Web Site Link

the terms of use

Free for use in any Freeware, Commercial, Shareware etc

Credit to me or a link to my website on your website would be nice but not essential, drop me an email and I'll link you up as well ;-)

Psionic
http://www.psionic3d.co.uk

he did a great job, but the model was backwards when i loaded it in milkshape.. so I just went into animation mode and at each keyframe I rotated it 180 degrees.. there where alot of keyframes tho.. ;) and I screwed it up alot by missing one..

but it worked out and I learned alot about exporting dsqs.. :)

TomFeni
#13
09/11/2006 (3:31 pm)
Cute turtle, and the game looks fun. Good luck with it.