My pathfinding for RTSStarterKit
by Angel Nikoloff · 09/07/2006 (7:15 am) · 2 comments
I am working on my AIPack.
To this moment I created my own A* pathfinding.
The unique in it is its Data Set that I create and is constructed for very very huge maps.
It has the following characteristics:
- insertion O(1); // so so //;
- finding the best O(2) // average //;
- deletion O(1); // so so //;
This makes this pathfinding linear.
I am interest what you think about it.
Here I have prepared a demo ( "RTS.EXE" ) for Garagegames' RTSStarterKit.
http://angelspather.my.contact.bg/
To this moment I created my own A* pathfinding.
The unique in it is its Data Set that I create and is constructed for very very huge maps.
It has the following characteristics:
- insertion O(1); // so so //;
- finding the best O(2) // average //;
- deletion O(1); // so so //;
This makes this pathfinding linear.
I am interest what you think about it.
Here I have prepared a demo ( "RTS.EXE" ) for Garagegames' RTSStarterKit.
http://angelspather.my.contact.bg/
#2
It is a beta version.
I corrected some problems. Hope now to be more stable.
09/08/2006 (6:02 am)
Thanks.It is a beta version.
I corrected some problems. Hope now to be more stable.
Torque Owner Johnathan Moore