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SliderGem

by Bruno · 09/03/2006 (2:22 pm) · 4 comments

Hi everyone.,

A long time since my last blog entry..,
Anyways, besides Vatan that has been going great, i'm in the final stages of small puzzle game "SliderGem" made with TGB.
It's mostly complete, just have some bugs with the score system that need to be sorted out, but besides that everyone that have played it, liked it :) , but i know how friends are, for them "our" games almost allways look nice, but when strangers play them its a diferent story.
Anyways, the game was inspired by Slide a Lama (who has icq knows what i'm talking about), but it's obviously much diferent.
I've made a small demo so you guys can play it, and hopefully provide some feedback :)

You can download it from here Click Here

And, what's a post without images :)

iluminategames.com/sliderGem/2.jpgiluminategames.com/sliderGem/3.jpgiluminategames.com/sliderGem/4.jpg

So, if you do play the game, please post back, what do you think about it,bugs, etc
cya next time

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#1
09/03/2006 (2:24 pm)
And i almost forgot., i emailed GG several times, asking if there is a diferent license regarding the art that we bought with the TGB sdk, but so far no replies, anyone knows if we are allowed to use it ?? ( in my case it's just 2 fishes ).
So, if anyone from GG sees this, or anyone else that knows, please let me know.
thanks,

Bruno
#2
09/03/2006 (3:47 pm)
Looks great Bruno. As far as I know (and remember the thread on it) TGB art including in the pack are free for you to use without having to pay royalties to GG - I just think the general idea is to create your own, rather than using the stock art because if everyone did it, all games would look the same.
#3
09/03/2006 (4:30 pm)
Might be nice to credit GG / individuals who developed the items your using though :)
#4
09/03/2006 (8:23 pm)
@Bruno,

Well, as you asked for it -- here's my opinion.

The game seems quite simple, but at the same time is a bit confusing too, though I'm not much of a casual gamer and I'm not really all too fond of puzzle games like this either, so take that opinion with a grain of salt.

As for the interface, I found it a bit hard to remember what 'piece' I currently had as every time i moved the mouse off of a side block the piece disappeared ... I found that made it a bit more complicated and confusing to play ... perhaps having the 'current piece' follow the mouse by position it in the tile block that is closet to the mouse's X/Y coordinates would make the interface a bit cleaner and easier to use?

Otherwise, it looks like a nice game.