2D Fighting Game with real life recorded sprites
by Luke Hopkins · 09/01/2006 (9:55 am) · 7 comments
A couple of days ago me and a few friends was playing the orginal Mortal Kombat and we loved the way in which the sprites where recorded and the way they use real actors in order to do moves. One of my mates is doing media studies at college and owns a decent camera and another one of my mates owns a greenscreen.
So what we want to do is we want to create a Mortal Kombat type game.
Each one of use will play ourself and then make up three different players to play. We think theres gonna be about 4-6 people who are willing to take them time into recording animations. So this will give us about 12-18 players in the game.
We will should be recording Sunday if goes well we will be just recording 3 people and 3 players. Just to see if we can do this type of project and see how it looks.
I want to use Torques game builder but i dont currently own it but i will buy if all goes well. I tryed the 30 days trail and i kind of got into it. I was also looking for about 1 or 2 people to programme and design Gui's for the game engine. I will post another blog soon hopfully saying how well it went and hopfully showing off some sprites.
Message me or email me at a atouchfocalss2@hotmail.com if your intrested.
So what we want to do is we want to create a Mortal Kombat type game.
Each one of use will play ourself and then make up three different players to play. We think theres gonna be about 4-6 people who are willing to take them time into recording animations. So this will give us about 12-18 players in the game.
We will should be recording Sunday if goes well we will be just recording 3 people and 3 players. Just to see if we can do this type of project and see how it looks.
I want to use Torques game builder but i dont currently own it but i will buy if all goes well. I tryed the 30 days trail and i kind of got into it. I was also looking for about 1 or 2 people to programme and design Gui's for the game engine. I will post another blog soon hopfully saying how well it went and hopfully showing off some sprites.
Message me or email me at a atouchfocalss2@hotmail.com if your intrested.
About the author
#2
09/01/2006 (10:56 am)
Woaa! When I read the headline I thought: Hell, Sprites do live? They can be recorded? Where do they live. Then I read the post. Still cool ;-)
#3
09/01/2006 (11:14 am)
Cool idea, and if you think of an easy way to do the fighting collision can you share it? :D
#4
One suggestion i found on google groups was to precompute collisions between sprite frames. Sounds tedious to do with alot of frames, but would work pretty good.
09/01/2006 (11:35 am)
Collision is the tough part for this. If TGB had concave collision shapes it would be easier. One suggestion i found on google groups was to precompute collisions between sprite frames. Sounds tedious to do with alot of frames, but would work pretty good.
#5
Essentially a boils down to an XOR test and a check on > 0.
09/01/2006 (12:01 pm)
I would imagine that the best bet, is to write a bitmask based collision solution. Essentially, take the character imagemap and mask an image mask (1 bit for each pixel) and then write a quick mask/mask test.Essentially a boils down to an XOR test and a check on > 0.
#6
09/01/2006 (12:14 pm)
great cheers for u help guys
#7
09/01/2006 (1:50 pm)
Look into how MUGEN does its collisions, it still uses convex shapes (rectangles). It uses multiple ones though, which you could accomplish by mounting transparent ImageMaps to your characters. You can then animate them by resetting the collision poly group each frame.
Associate Tom Spilman
Sickhead Games