Oust News
by Jeremy Alessi · 08/29/2006 (1:55 am) · 2 comments
A decent amount of progress has been made on Oust since last IGC.
- 1.4 Build
- TSE Build
- Numerous Gameplay Tweaks
On the whole not much that anyone would notice too much actually...
With 2 exceptions!
- XBox 360 Gamepad Mapped (now it's a real game)
- A Growing Pile of Characters Modeled by Jeremy Davis & Animated by James O'Brien
Which brings me to the point of this .plan/blog!
We actually need that pile of characters to be TEXTURED (best Office Space boss voice) YEAH ...
OK, that was lame... but what isn't lame is this... g
Right right...saying that that would be lame as well.
Bottom-line the game is great and we're looking for a great texture artist to match. Contact me if you're interested.
jeremya AT alessigames.com
- 1.4 Build
- TSE Build
- Numerous Gameplay Tweaks
On the whole not much that anyone would notice too much actually...
With 2 exceptions!
- XBox 360 Gamepad Mapped (now it's a real game)
- A Growing Pile of Characters Modeled by Jeremy Davis & Animated by James O'Brien
Which brings me to the point of this .plan/blog!
We actually need that pile of characters to be TEXTURED (best Office Space boss voice) YEAH ...
OK, that was lame... but what isn't lame is this... g
Right right...saying that that would be lame as well.
Bottom-line the game is great and we're looking for a great texture artist to match. Contact me if you're interested.
jeremya AT alessigames.com
About the author
Torque 3D Owner Jay Barnson