Game Development Community

Animation sucks

by David Cobb · 08/25/2006 (2:08 pm) · 5 comments

Felix run cycle rough: Done
Final detailing: 5% complete
Time spent: 2 days

This is the first thing I've animated in quite a while. I'm basically learning a whole other way of doing it which is paying off in the quality department. I'm getting a lot faster as I go, but the large amount of time this takes will probably show when it comes to a reduced number of frames/animations/behaviors for other characters (heheheh...and other characters for that matter). I'll probably post a couple animations, screenshots, or concept art next time. Some visual representation of something will be going up, so look forward to that.

Here are some links to some pages that helped me figure out how to get going with this animation stuff...
Couple of Traditional Animation Tutorials
8 frame pixel run cycle

#1
08/25/2006 (2:23 pm)
Heh... Animation rules. (As in: fun, but friggin' hard to do.)

Good luck! :)
#2
08/25/2006 (2:43 pm)
you need to fix your links. they don't work properly.
#3
08/25/2006 (4:34 pm)
Fixed! Thanks, mate!
#4
08/25/2006 (5:35 pm)
I read this because I agree with your blog heading ... but in the end it's great to finally see your character come to life. Keep it up!
#5
08/26/2006 (3:27 pm)
Animation rocks! Then again, I get paid to do it 40+ hours a week. :)