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Sid Sackson, Prototyping, and Mexico

by William Lee Sims · 08/22/2006 (6:36 pm) · 3 comments

Sid Sackson (1920 - 2002) was a great American game inventor. "Acquire" is probably his most famous game. In my opinion, even his worst game ideas are inspiring. Several years ago I was lucky enough to get a copy of "A Gamut of Games" (1969) fairly cheap.
wsims.com/GamutOfGames.jpgI've probably read the book a dozen times already. A while back, I even implemented a couple of games from his book: Bowling Solitaire and Solitaire Dice. They were done during the early stages of Torque Game Builder (an early Beta if I remember correctly). They are getting played on a fairly regular basis by strangers (which I consider a success in my book).
wsims.com/JWS/SSInstr/SSBowlI01.jpgwsims.com/JWS/SSInstr/SSBowlI04.jpgwsims.com/JWS/SSInstr/SSDiceI00.jpgI'm now heading back to San Carlos, Mexico to finish the last of the paperwork for my new house down there (which once again, I blame Joshua Dallman for making me look down there). While there, I'm going to be prototyping another Sid Sackson game called "Last Word". One problem I have with word games (like Scrabble) is that a computer (or human) player will put out "cacoepistic" and you will have no freakin' clue as to what that word means (it means "of or related to mispronounced words"). I will fix this with "Last Word". I downloaded Wiktionary and am in the process of writing a program which parses the list into reasonable words (2 characters or more, no capital letters, no punctuation, no slang) and puts each word with a few of its definitions into an SQLite database. (This will be available on my web site when it is done.) I will then use it in my game so that you can look up the definition to a word you don't know. (Of course, I will only be allowing you to look up words that are already completed so that you cannot test random words.)

#1
08/22/2006 (7:08 pm)
Good stuff. I like these ideas.
#2
08/22/2006 (7:14 pm)
Thanks for posting. I just found this book it in the central California library system and with the system they now have in place it should show up in my fairly remote high Sierra mountain town within a few days.
#3
08/22/2006 (7:42 pm)
@Kevin - It's worth the wait and I highly recommend that everybody read it (okay, that is a little extreme). Especially for anybody doing small puzzle games. Several games have interesting and unique play mechanics that could be implemented in a different and new puzzle game.

Game developers from around the world would send a copy of their game to Sid Sackson in the hopes that he could give them ideas to improve it. His collection of games was over 15,000! Unfortunately after his death, the games were sold off in pieces. I'm sure there were incredible gems in there which will probably never see the light of day. *FROWN*