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Torque Game Builder FTW

08/22/2006 (4:52 am) by David Cobb

I've been cranking out graphics for my little zombie game for a couple days and I haven't really bothered to think about how it'll all make it into a game. Since I've got Torque Game Builder Pro and my other engine (along with two games I was working on in it: Field Crumpets and a light saber game ripoff) went down with my old hard drive, I just assumed I'd be using that. I'm not really super keen to write another engine from scratch and TGB is working out quite well so far.

In 15 minutes I had imported what little bit I have done so far graphics-wise and set up some animations. Then I spent about 10 minutes figuring out the tilemap editor and I've roughed out a level a little bit after that. Now I've been messing around with the system as a whole and it's pretty sweet. I've got a test level and some pretty pretty water animations going in engine without having to touch a line of code or script.

Did I mention the super sweet water animations? Rad.

I hadn't played with this since it was called Torque 2D and I gotta say, it's like night and day. I can see the continuity between them, but it's just come so far since that first release. I'm definitely looking forward to getting further into this game.

Hey, maybe I'll finish something before another dead hard drive wipes me out. :)

#1
08/22/2006 (6:30 am)
Shoould post some pics! I'm definately interested in TGB, I guess I'll check it out sooner or later really
#2
08/22/2006 (10:09 am)
PICS!!!! Me wanna see pics!!! I like anything with zombies in... :)
#3
08/22/2006 (7:57 pm)
...Zombie game?!? Sweet!