Game Development Community

SmokeJumpers - Wildfire Behavior

by Norv Brooks · 08/22/2006 (3:12 am) · 7 comments

A few weeks back I took time out to purchase and work through Programmers Guide to Torque Game Engine. Doing that gave me a greater comfort zone using TGE. I feel I have a better grasp of the workings of TGE.

Since then I've been focusing in on working on the basic functionality of the wildfire behavior. I went through several different attempts to move fire & smoke particle emitters directly, but finally got it to work. (see the series of 3 pics below). Of course there's more tweaking to do and I want to be able to indicate burned terrain develop behind the burning fires. With the help of the Garage Games community, especially Paul Dana, I'm working on doing texture painting on the fly. The wildfires are the main villain in this game and so progress in this area is essential to game development. More later.

members.dslextreme.com/users/vronsoftware/wildfirePat.jpg[members.dslextreme.com/users/vronsoftware/wildfirePat2.jpgmembers.dslextreme.com/users/vronsoftware/wildfirePat3.jpg

#1
08/22/2006 (9:21 am)
The fire looks funky.

I also feel much more comfortable since I've bought the books (thought I got the All-in-One series). I think it's absolute essential to get these if you're serious about Torque.
#2
08/22/2006 (10:17 am)
cool game concept. I wanna play this!
#3
08/22/2006 (10:43 am)
This sounds very original! Looking forward to see more.
#4
08/22/2006 (9:00 pm)
I really would like to see more about this, post blogs more often =)
#5
08/23/2006 (12:28 am)
James is that "funky" good or no?
Quote:The fire looks funky.
Norv
#6
09/29/2006 (12:18 am)
Cool stuff. Any progress since August?
#7
09/29/2006 (6:12 am)
Ray - I posted a new blog today. Thanks for your interest.
Norv