Sometimes you can't do everything.
by Mark Frohnmayer · 08/21/2006 (6:34 pm) · 42 comments
Each year GarageGames hosts IndieGamesCon - a unique event where indie developers can network, share and reflect on our creations and envision a new world of game development - where a start-up team can take a prototype game and then see it on a next generation console the next year. However this incredibly fun gathering of independent developers comes with a price for GarageGames. Each year it takes us offline for a big chunk of time, and even though it takes a big chunk of time, each year we do it again - to build contacts and secure business relationships - but above all to engage face-to-face with the community that's helped build us from four dreamers into a thriving company. But recently, as IGC has approached it has become painfully ever more clear that we can't both deliver a quality event that we want this October and fulfill on the products that we have promised for this year: Torque Game Builder, Torque X, Torque Shader Engine on the near horizon, Constructor at Beta #9, and even an update to the Torque Game Engine about to go out the door.
Reading up on the GG blogs and forum posts might give you an idea of just how hard it has been for us to even consider pausing IGC. In my last blog I talked about our plan for IGC that was aimed to both make a for a more interesting event, as well as decrease the amount of time necessary to put it on. Even still as we looked at the large to-do list for IGC we realized we simply have too much on our plate to properly deliver on expectations for the event. Given our schedule we've made the agonizing decision to put IndieGamesCon on hold for this year. For the few who have already purchased IGC tickets, we will of course refund them. We will be sending individual emails to each of you.
Now is a time of amazing opportunity for independent developers - from the opening of next gen consoles to the explosive growth of the casual games market. There has never been a more opportune time to be an independent developer and in my opinion never a more exciting time to be in the business of making games. In the balance we had to choose between putting on an event that we dearly love and delivering on the tools that will enable our community to make real the dream of a true independent games movement.
We understand that many of you will be disappointed with this decision. Believe me when I say that this disappointment is echoed by everyone here on the GarageGames team - noone loves IGC more than we do. But when we had to weigh this disappointment against the benefit that the whole GG community will see from the work we are doing, it was a decision we had to make.
- Mark
Reading up on the GG blogs and forum posts might give you an idea of just how hard it has been for us to even consider pausing IGC. In my last blog I talked about our plan for IGC that was aimed to both make a for a more interesting event, as well as decrease the amount of time necessary to put it on. Even still as we looked at the large to-do list for IGC we realized we simply have too much on our plate to properly deliver on expectations for the event. Given our schedule we've made the agonizing decision to put IndieGamesCon on hold for this year. For the few who have already purchased IGC tickets, we will of course refund them. We will be sending individual emails to each of you.
Now is a time of amazing opportunity for independent developers - from the opening of next gen consoles to the explosive growth of the casual games market. There has never been a more opportune time to be an independent developer and in my opinion never a more exciting time to be in the business of making games. In the balance we had to choose between putting on an event that we dearly love and delivering on the tools that will enable our community to make real the dream of a true independent games movement.
We understand that many of you will be disappointed with this decision. Believe me when I say that this disappointment is echoed by everyone here on the GarageGames team - noone loves IGC more than we do. But when we had to weigh this disappointment against the benefit that the whole GG community will see from the work we are doing, it was a decision we had to make.
- Mark
About the author
#2
08/21/2006 (6:57 pm)
:O
#3
08/21/2006 (6:57 pm)
While this is really sad news, I totally understand.
#4
Fredrik S
Affectworks
08/21/2006 (6:58 pm)
Man, that sucks. I was really, really looking forward to going this year. Fredrik S
Affectworks
#5
08/21/2006 (7:14 pm)
Bummer... I really wanted to go
#6
just like woodstock was the living embodiment of the hippie movement,
so too was IGC the living embodiment of the indie movement.
now all we have left are the dead bones of software tools to look forward to.
not judging the decision, just expressing how I feel.
08/21/2006 (7:17 pm)
I feel like I just had the wind knocked out of me. speechless.just like woodstock was the living embodiment of the hippie movement,
so too was IGC the living embodiment of the indie movement.
now all we have left are the dead bones of software tools to look forward to.
not judging the decision, just expressing how I feel.
#8
08/21/2006 (7:31 pm)
It just means that next year everyone's stuff will be one year better :D
#9
08/21/2006 (8:00 pm)
Damn this is incredibly sad news, hopefully we dont have to wait a full year before the next one :)
#10
08/21/2006 (8:00 pm)
:(
#11
Though... it would have been weird to go to IGC this year and feel the fresh emptiness from not having Jay there.
08/21/2006 (8:10 pm)
That's seriously bummer news. I guess this means that we'll all have to settle for TSE and TorqueX instead of IGC... I'm feeling better already. :)Though... it would have been weird to go to IGC this year and feel the fresh emptiness from not having Jay there.
#12
08/21/2006 (8:18 pm)
I just want to echo Mark's words. I know this is upsetting (no one is probably more upset than me, except possibly Matt Fairfax), however this was a LONG struggle to find a way, ANY way we could pull this off, and we just couldn't make it happen despite burning the candle at both ends, we only have so much candle. :(
#14
08/21/2006 (9:20 pm)
Ouch. This year I was going to be able to finally make it again. Oh well. I wish you guys luck on your endeavors and will look forward to when the next opportunity arrives. mmmm ... beer. :)
#15
Well, maybe Casualty or something next year. There's getting to be a lot of indie / casual games conferences now.
08/21/2006 (10:40 pm)
Yeah, we had tickets and everything. I was really gonna make it this time.Well, maybe Casualty or something next year. There's getting to be a lot of indie / casual games conferences now.
#16
Nick
08/22/2006 (12:16 am)
I totally understand you. 2006 is a critical year for you working extremely hard on many new products for the community. No one should feel disappointed; it's for the best of the community. I know it's much harder for people that are planning on releasing their game in the near future like Joshua but we just have to accept it and find other ways to get exposure until next year's IGC...Nick
#17
Quite honestly, this kind of decision on your part shows the spirit of GG, that they are, first and foremost, about getting great tech into indie hands, not about "the show". Not to disparage the usefulness of the show ;)
Thanks for all your hard work guys.
08/22/2006 (12:23 am)
While I understand the disappointment, I am REALLY itching to get my hands on Constructor and TSE, and TorqueX looks quite interesting. Quite honestly, this kind of decision on your part shows the spirit of GG, that they are, first and foremost, about getting great tech into indie hands, not about "the show". Not to disparage the usefulness of the show ;)
Thanks for all your hard work guys.
#18
08/22/2006 (12:30 am)
Noooooo.... This year was gonna be my first. I guess sometimes things just don't work out the way you hope.
#19
08/22/2006 (1:44 am)
I went last year... and all I have to say about this... is you can't believe how it feels like just last week that i was at IGC... cause the time just flys by. It'll be next year before you know it.
#20
08/22/2006 (3:31 am)
As has been said, tough call - but well in. Good on you guys for focusing on your products. Bigger and better at IGC next year I'd say.
Torque 3D Owner Rob Sandbach
indiespring
Look forward to the next IGC, whenever it is!