Sometimes you can't do everything.
08/22/2006 (1:34 am) by Mark Frohnmayer
Reading up on the GG blogs and forum posts might give you an idea of just how hard it has been for us to even consider pausing IGC. In my last blog I talked about our plan for IGC that was aimed to both make a for a more interesting event, as well as decrease the amount of time necessary to put it on. Even still as we looked at the large to-do list for IGC we realized we simply have too much on our plate to properly deliver on expectations for the event. Given our schedule we've made the agonizing decision to put IndieGamesCon on hold for this year. For the few who have already purchased IGC tickets, we will of course refund them. We will be sending individual emails to each of you.
Now is a time of amazing opportunity for independent developers - from the opening of next gen consoles to the explosive growth of the casual games market. There has never been a more opportune time to be an independent developer and in my opinion never a more exciting time to be in the business of making games. In the balance we had to choose between putting on an event that we dearly love and delivering on the tools that will enable our community to make real the dream of a true independent games movement.
We understand that many of you will be disappointed with this decision. Believe me when I say that this disappointment is echoed by everyone here on the GarageGames team - noone loves IGC more than we do. But when we had to weigh this disappointment against the benefit that the whole GG community will see from the work we are doing, it was a decision we had to make.
- Mark
About the author
I have worked at GarageGames since the start, having co-founded it with Rick, Jeff and Tim. Back before we were a big boat with a big idea we were a tiny life raft with a big idea, and so I have had a chance to wear many hats: engine programmer and architect (on the original Torque), game designer and programmer (on Marble Blast and Zap), producer (on MBU) and even executive (as the President of the company from mid 05 through the end of 06). Currently I am working on a variety of interesting projects. Before GarageGames I was employed by Dynamix (a division of Sierra, which was first a publicly traded company, then a division of CUC International which merged with HFS to form Cendant, whose financial chicanery caused them to divest of games selling Sierra+Blizzard+others to Havas, a division of Vivendi). At Dynamix I did general game technology programming as well as design and programming on the Starseige Tribes and TRIBES 2 games. In an odd coincidence of timing Sierra shut down Dynamix on the same day GarageGames launched the Torque Game Engine (our first product; then branded the V12) into the web. At various points in my gaming days I have been skilled at Doom, Quake (QWCTF), Tribes, Zap, Robotron and Marble Blast Ultra. Currently just rusty at all of them. My infrequent public observations about my life and times can be found on my personal [url=www.nardosbigadventure.com]blog[/url]. For a more complete gameology and gaming related info about me you can check out my [url=http://www.greatgamesexperiment.com/user/Nardo%20Polo]Great Games Experiment profile[/url]. view profile »
Fredrik S
Affectworks
just like woodstock was the living embodiment of the hippie movement,
so too was IGC the living embodiment of the indie movement.
now all we have left are the dead bones of software tools to look forward to.
not judging the decision, just expressing how I feel.
Though... it would have been weird to go to IGC this year and feel the fresh emptiness from not having Jay there.
Well, maybe Casualty or something next year. There's getting to be a lot of indie / casual games conferences now.
Nick
Quite honestly, this kind of decision on your part shows the spirit of GG, that they are, first and foremost, about getting great tech into indie hands, not about "the show". Not to disparage the usefulness of the show ;)
Thanks for all your hard work guys.

Torque Owner Rob Sandbach
Look forward to the next IGC, whenever it is!