Animal Pack, current projects and some other stuff
by Stefan Beffy Moises · 08/11/2006 (6:04 pm) · 21 comments
Hey there, it's been some time since my last blog here, so here is a quick update!
I'm currently working on different (paid! well, at least parts of it... ;)) TGE projects, one being a horse game,
another one being more of a medical training project (which I've mentioned in my last blogs). And last but not least, a new 3D-Diggers content pack!
It's an Animal Pack and will also feature a simple, scripted AI to showcase the different animals.
The animals available will be elephants, zebras, antilopes, girafs, hippos, orang-utans, gorillas, crocodiles, flamingos, grey herons and leopards.
They all have custom made animations, besides the usual idle, run, walk, etc. you also get swim, attack, startSleep, stopSleep, sleep, startEat, stopEat, eat, startFly, endFly, fly, etc.
The animals can either attack the player, flee from him or ignore him, their behaviours and "needs" can be adjusted in the datablocks... everything is scripted, with no engine-changes to a stock TGE 1.4.x version.
Here is a little DIVX video (~18MB) showcasing some fleeing and attacking animals etc.
tork.beffy.de/uploads/animalpack01.zip
Here is another one which shows that you can just add your animals from the mission editor and they will immediately "live"... you can save them with the mission and have them available the next time you load.
You can define their "wander radius" in which they'll stay (they remember their creation point as their "center" for movement) - or you can alternatively define SpawnPoint groups for each animal type and they will spawn there automatically (number of spawned instances is defined in the datablock currently, too).
tork.beffy.de/uploads/animalpack02.zip
Pretty fun stuff! :)
Here is an image of the crocodile in the show tool:

Keep in mind though that it's no super complex AI, of course, that's just not the point of the pack... (there will be the official AI pack for some real AI) - so the animals don't attack each other, they don't search for food before eating, there is not pathfinding, etc. ;)
Something more personal... Sonja, my wife is currently pregnant and we'll have a litte baby by the end of October!! Now isn't that great news!?! :) Not sure yet if it's boy or girl, but we'll probably find out next tuesday, since we get to see it in 3D ;)
That's all, folks! Watch out for the AnimalPack soon on http://www.3d-diggers.de! :)
cheers,
beffy
I'm currently working on different (paid! well, at least parts of it... ;)) TGE projects, one being a horse game,
another one being more of a medical training project (which I've mentioned in my last blogs). And last but not least, a new 3D-Diggers content pack!
It's an Animal Pack and will also feature a simple, scripted AI to showcase the different animals.
The animals available will be elephants, zebras, antilopes, girafs, hippos, orang-utans, gorillas, crocodiles, flamingos, grey herons and leopards.
They all have custom made animations, besides the usual idle, run, walk, etc. you also get swim, attack, startSleep, stopSleep, sleep, startEat, stopEat, eat, startFly, endFly, fly, etc.
The animals can either attack the player, flee from him or ignore him, their behaviours and "needs" can be adjusted in the datablocks... everything is scripted, with no engine-changes to a stock TGE 1.4.x version.
Here is a little DIVX video (~18MB) showcasing some fleeing and attacking animals etc.
tork.beffy.de/uploads/animalpack01.zip
Here is another one which shows that you can just add your animals from the mission editor and they will immediately "live"... you can save them with the mission and have them available the next time you load.
You can define their "wander radius" in which they'll stay (they remember their creation point as their "center" for movement) - or you can alternatively define SpawnPoint groups for each animal type and they will spawn there automatically (number of spawned instances is defined in the datablock currently, too).
tork.beffy.de/uploads/animalpack02.zip
Pretty fun stuff! :)
Here is an image of the crocodile in the show tool:

Keep in mind though that it's no super complex AI, of course, that's just not the point of the pack... (there will be the official AI pack for some real AI) - so the animals don't attack each other, they don't search for food before eating, there is not pathfinding, etc. ;)
Something more personal... Sonja, my wife is currently pregnant and we'll have a litte baby by the end of October!! Now isn't that great news!?! :) Not sure yet if it's boy or girl, but we'll probably find out next tuesday, since we get to see it in 3D ;)
That's all, folks! Watch out for the AnimalPack soon on http://www.3d-diggers.de! :)
cheers,
beffy
#2
08/11/2006 (6:40 pm)
Congrats Stefan. On both the content pack and your baby. Hope the game with Dieter progresses well :-)
#3
@Martin: yeah, it'll be a nice game I think :) In fact, I was in Hamburg 2 weeks ago to work on it, so that would have been a good time for the German Torque Convention ;)
08/11/2006 (7:49 pm)
Thanks guys! :)@Martin: yeah, it'll be a nice game I think :) In fact, I was in Hamburg 2 weeks ago to work on it, so that would have been a good time for the German Torque Convention ;)
#4
www.thinklizzy.com :)
08/11/2006 (7:55 pm)
Oh, one thing I forgot... for everybody who is old enough to remember Thin Lizzy, I'm playing guitar in a tribute band called "Think Lizzy" for almost a year now, you can check out some rehearsal room MP3s etc. at www.thinklizzy.com :)
#5
Hey, maybe next time we could have a beer or so here around.
08/11/2006 (8:01 pm)
A couple of days before you came to Hamburg I meet Dieter at the IGDA chapter meeting at the river elbe and there he told me that you'll be visiting him. :-)Hey, maybe next time we could have a beer or so here around.
#6
08/11/2006 (8:08 pm)
So when will we see a 3D model of the baby? November? ;) Congrats!
#7
Fun stuff. Have you had many customers yet?
08/11/2006 (8:16 pm)
I hadn't seen any of your posts until just now. You've got half our Venture Africa species in there! Fun! Too bad no arctic animals yet... (though we are now done with those too...)Fun stuff. Have you had many customers yet?
#8
08/11/2006 (9:27 pm)
Yay! Animal pack! Quickly...put it in my greedy little hands!
#9
08/11/2006 (9:38 pm)
Congrats on the baby!!!! Outstanding pack, I cant wait to this come out.
#10
08/11/2006 (10:21 pm)
Wow congrats on both parts!
#13
08/12/2006 (12:58 pm)
Congratulations on the bub mate, mines due November , the pack looks great :)
#14
Not sure about the TSE materials yet, maybe we'll add those as a free addon later... we'll see :)
@Andy: yeah, but I think your game was almost done when we started modelling the animals, so they wouldn't have been of much help for you ;)
The animal pack is not available yet, but will be soon... and yeah, no arctic animals (yet).
08/12/2006 (2:01 pm)
Hey guys, thx for the congrats (and congrats back to the other "dads", too! ;)).Not sure about the TSE materials yet, maybe we'll add those as a free addon later... we'll see :)
@Andy: yeah, but I think your game was almost done when we started modelling the animals, so they wouldn't have been of much help for you ;)
The animal pack is not available yet, but will be soon... and yeah, no arctic animals (yet).
#15
@All - I'm sure you folks are aware of this, but Stefan has lots of (other) great content packs (too) at: 3d-Diggers.de. Be sure to check out his web-shop and the content packs (see navigation bar in upper-left corner of web shop.)
Hall Of Worlds - For Gamers
EdM|GPGT
08/12/2006 (6:00 pm)
@Stefan - It is always good to see your new stuff coming out and I hope that you're doing well in that department. Mostly though, I want to add my congratulations to those before and say that I wish the best for you, Sonja, and your new baby. I'm very happy for you. @All - I'm sure you folks are aware of this, but Stefan has lots of (other) great content packs (too) at: 3d-Diggers.de. Be sure to check out his web-shop and the content packs (see navigation bar in upper-left corner of web shop.)
Hall Of Worlds - For GamersEdM|GPGT
#16
Thanks!
Gordon
08/20/2006 (7:38 pm)
Hey, I checked out the website but Im a little confused on the prices. roadpack was 3,00EUR. Is that 300 or is it 3.00 EUR? All of the prices are like that. I live in the united states so Im a bit confused.Thanks!
Gordon
#18
08/20/2006 (8:01 pm)
@Gordon - Those crazy europeans write their numbers with a , instead of a . sometimes (or maybe all the time).
#19
Gordon
08/23/2006 (11:19 pm)
I finally got around to checking out the video. The animals look great! Ill buy them as soon as you put them up for sale.Gordon
Torque Owner DizzyDoo