ODE Script - Not dead yet
by Gary "ChunkyKs" Briggs · 08/08/2006 (5:22 pm) · 17 comments
Well, it's been a while, but I'm back. *Great Fanfare, kinda sorta tapering off towards the end*
ODEScript has moved on leaps and bounds since I last posted, so here's a couple videos [both are in quicktime format]:
A chain of objects in TGE
Some stuff bouncing along the ground
Gary (-;
EDIT: Also, if you have permission to see it, there's a forum thread here that has source code.
ODEScript has moved on leaps and bounds since I last posted, so here's a couple videos [both are in quicktime format]:
A chain of objects in TGE
Some stuff bouncing along the ground
Gary (-;
EDIT: Also, if you have permission to see it, there's a forum thread here that has source code.
About the author
#2
The chain of objects work really well.
08/08/2006 (5:38 pm)
Videos are really good. I liked both demonstrations.The chain of objects work really well.
#3
Gary (-;
08/08/2006 (5:39 pm)
The only machine I have that I can use right now is my 12" powerbook, so quicktime is kinda where I'm stuck, sorry :-/Gary (-;
#4
08/08/2006 (5:40 pm)
Looking outstanding, I wish I had that.
#5
08/08/2006 (5:46 pm)
Cool stuff, keep it coming.
#6
There is an alternative
08/08/2006 (6:05 pm)
www.free-codecs.com/download/QuickTime_Alternative.htmThere is an alternative
#7
Gary (-;
08/08/2006 (6:31 pm)
Michael Prewer: I just appended a line to the body of the post; I've posted all the source code in the TGE private forums.Gary (-;
#9
08/08/2006 (7:47 pm)
thats awesome
#10
08/08/2006 (11:06 pm)
Awesome stuff...really awesome...is there a downloadable demo available...I'd love to see this in real time on my PC, so I can see how fast this is running(on my system)
#11
I was wondering if we'd ever see chains of objects in Torque with physics. Great work Gary. Have you tried this out with smaller objects in the chain, ie actual chain links?
08/09/2006 (3:46 am)
Wow... That's awesome!I was wondering if we'd ever see chains of objects in Torque with physics. Great work Gary. Have you tried this out with smaller objects in the chain, ie actual chain links?
#12
08/09/2006 (5:31 am)
@Stefan: Or just try "VLC" (Video Lan Client) - a free player capable of playing tons of formats.
#13
Create a chain of ODE objects.
Instead of tieing a visible object to each of the ODE objects, make it vary it's length and rotation so that it tidily fits between the centers of two ODE objects on either side of it. You end up with one less visible object than you have ODE objects, and there's a question of how you want to do collisions...
But it works, and looks like a long rope, or somewhat flexible chain, or whatever.
Gary (-;
08/09/2006 (6:11 am)
@Will: Actually, that's a fairly simple trick to do surprisingly convincingly. This works for that, and I'll try to make a video later, but a quick explanation;Create a chain of ODE objects.
Instead of tieing a visible object to each of the ODE objects, make it vary it's length and rotation so that it tidily fits between the centers of two ODE objects on either side of it. You end up with one less visible object than you have ODE objects, and there's a question of how you want to do collisions...
But it works, and looks like a long rope, or somewhat flexible chain, or whatever.
Gary (-;
#14
08/09/2006 (11:50 pm)
I hope the extreme choppiness is an artifact of video recording, but it looks amazing.
#15
08/10/2006 (7:50 am)
Awesome work Gary...
#16
Gary (-;
08/10/2006 (5:23 pm)
@Chris: Some of it is, some of it is an artifact of the fact that I had clientside physics turned off :-)Gary (-;
#17
08/15/2006 (2:28 am)
Very impressive! I really appreciate the work (and understand the time it takes to get this going) and thank you very much for contributing to the community!
Torque Owner Stefan Lundmark
Looking forward to hear more about this project in the future.