Illumina New Camo Screens and More
by Ian Roach · 08/08/2006 (7:54 am) · 25 comments
Hey guys, following on from my last plan i just had to showoff some of our new camo skins for Illumina. Now we have desert , snow and jungle camos for each map type. as well as the normal skins for more urban maps.
All thats remaining is to skin the heads and backpacks (seperate models). The skins are ready but we need to reexport the models to fixup some naming conventions.
Desert


Snow


Jungle



Mapping and Modellers
We are still on the lookout for experienced torque mappers, recently i ported over timothy astes enviropack effects which we had ingame for awhile but never used. These will be the basis for our new map templates. We are especially looking to create more desert and snow environments to go with our current urban and jungle themes.
Also looking for modellers familiar with 3dsmax and exporting to torque. We want to modify some of our existing models to fix a few bugs and polish up some areas.
IGC
This is an IGC shoutout. Becuase i cant make the trip and i want to showoff illumina at IGC, im looking for people who are going and can spare the time to PIMP illumina. We are constantly working on our next demo build which will be shown at IGC. The only remaining features left is ai bot support and some minor bug fixing
DEMOS / MIRRORS / SERVERS
Another shoutout, with our impending demo within the next few weeks im looking for people who can help mirror the game. It will be approximately 120-140 meg filesize at this stage . I will be hosting the demos on our ftp as well as via torrents, however im sure my limits will be hit pretty quickly.
Likewise we are looking for people who can host servers, since illumina is a multiplayer game the need for permanent servers is vital to get people playing the demo.
If you can assist with any of the above please email me on iroach@westnet.com.au or reply here :)
All thats remaining is to skin the heads and backpacks (seperate models). The skins are ready but we need to reexport the models to fixup some naming conventions.
Desert


Snow


Jungle



Mapping and Modellers
We are still on the lookout for experienced torque mappers, recently i ported over timothy astes enviropack effects which we had ingame for awhile but never used. These will be the basis for our new map templates. We are especially looking to create more desert and snow environments to go with our current urban and jungle themes.
Also looking for modellers familiar with 3dsmax and exporting to torque. We want to modify some of our existing models to fix a few bugs and polish up some areas.
IGC
This is an IGC shoutout. Becuase i cant make the trip and i want to showoff illumina at IGC, im looking for people who are going and can spare the time to PIMP illumina. We are constantly working on our next demo build which will be shown at IGC. The only remaining features left is ai bot support and some minor bug fixing
DEMOS / MIRRORS / SERVERS
Another shoutout, with our impending demo within the next few weeks im looking for people who can help mirror the game. It will be approximately 120-140 meg filesize at this stage . I will be hosting the demos on our ftp as well as via torrents, however im sure my limits will be hit pretty quickly.
Likewise we are looking for people who can host servers, since illumina is a multiplayer game the need for permanent servers is vital to get people playing the demo.
If you can assist with any of the above please email me on iroach@westnet.com.au or reply here :)
#22
C2-Oh i see, i thought you meant AA withing TGE, in future screens ill try turning on AA.
08/09/2006 (7:39 am)
Thanks mark, will definetely email you when the time comes.C2-Oh i see, i thought you meant AA withing TGE, in future screens ill try turning on AA.
#23
08/09/2006 (8:16 am)
TGE has problems with translucent objects and alpha-sorting if you enable AA, so if you have that I would seriously reconsider using it.
#24
08/09/2006 (5:01 pm)
Thanks for the hint stefan, we do use a few translucent objects so could be a problem. Will test it out.
#25
08/09/2006 (8:07 pm)
Ya, actually we have tons of things with transparency. Thanks for the tip Stefan!
Torque Owner Chris "C2" Byars
Ion Productions