It's been an incredible ride.
by Jay Moore · 07/29/2006 (2:17 am) · 63 comments
It is with mixed emotions that I'm announcing my departure from the Garage to pursue new opportunities.
I will always consider the last four years of my life a great legacy, pulling off the first IGC in 5 weeks, a few weeks later launching the first Torque games, first GG booth to GDC 2003... Now what seems like a moment later, we have a Torque community of over 70,000, new logos for GG and Torque, new website look, two additional engines, a bunch of content packs, MB on millions of Macs, more great games - even on console, more great IGCs and way too many conferences later, I feel like I've seen the most amazing years of GG even though I know there is much more to come.
Getting any company through the startup phase or as I like to call it for GG the starve-up phase takes a fierce entrepreneurial commitment and vision for how things can be different. It has been my privilege to be the Evangelist out spreading the word and connecting with our community and partners. Today, I find what we started out proclaiming as a vision for the future is now an anthem shared by the many in the industry including Microsoft. There is always more to do, but the question of if we could realize our vision, build this enterprise or build a vibrant sustainable Independent Game Dev. segment of the industry are all visions that seem inevitable if not already realized.
I count the relationships I've built with many of you to be my most important accomplishment. Seeing you succeed, as I'm confident that many of you will, is what will make this endeavor all worthwhile. I hope many of these relationships grow over time.
It is with a great sense of accomplishment I pass the Wrench off to my partners to take this enterprise on to be a mature well managed organization. I know that more great innovation is still to come out of the Garage and I'm glad to have been a part of Changing the way games are made and played.
I will always consider the last four years of my life a great legacy, pulling off the first IGC in 5 weeks, a few weeks later launching the first Torque games, first GG booth to GDC 2003... Now what seems like a moment later, we have a Torque community of over 70,000, new logos for GG and Torque, new website look, two additional engines, a bunch of content packs, MB on millions of Macs, more great games - even on console, more great IGCs and way too many conferences later, I feel like I've seen the most amazing years of GG even though I know there is much more to come.
Getting any company through the startup phase or as I like to call it for GG the starve-up phase takes a fierce entrepreneurial commitment and vision for how things can be different. It has been my privilege to be the Evangelist out spreading the word and connecting with our community and partners. Today, I find what we started out proclaiming as a vision for the future is now an anthem shared by the many in the industry including Microsoft. There is always more to do, but the question of if we could realize our vision, build this enterprise or build a vibrant sustainable Independent Game Dev. segment of the industry are all visions that seem inevitable if not already realized.
I count the relationships I've built with many of you to be my most important accomplishment. Seeing you succeed, as I'm confident that many of you will, is what will make this endeavor all worthwhile. I hope many of these relationships grow over time.
It is with a great sense of accomplishment I pass the Wrench off to my partners to take this enterprise on to be a mature well managed organization. I know that more great innovation is still to come out of the Garage and I'm glad to have been a part of Changing the way games are made and played.
About the author
#42
You will be genuinely missed.
07/30/2006 (7:53 pm)
Not only the garage but the entire game dev community will never be the same.You will be genuinely missed.
#43
07/30/2006 (8:12 pm)
By the way: Am I the only one beeing super-interested in *why* Jay leaves?
#44
07/30/2006 (9:06 pm)
No Martin ... definitely not. It must be something amazing don't you think?
#45
Anyway. I think that answer will never be given here. I wish Jay all the best.
07/30/2006 (9:38 pm)
@Jeremy: He he, right. I think all the time: Why the hell should one quit working for (in my eyes) the world's most coolest company. Is there another company that's worth changing from GG? (like to have that name please!). :-)Anyway. I think that answer will never be given here. I wish Jay all the best.
#46
The answer to that question is easy. Jay lives to assist companies starting up. That's his thing. Listen to what he said above in that light. He's done his work with GG. Now he's on to someone else who needs his help. He's like the dude in Kung Fu. He just wanders the earth getting into adventures.
07/30/2006 (10:00 pm)
@Martin SchultzThe answer to that question is easy. Jay lives to assist companies starting up. That's his thing. Listen to what he said above in that light. He's done his work with GG. Now he's on to someone else who needs his help. He's like the dude in Kung Fu. He just wanders the earth getting into adventures.
#47
07/30/2006 (10:07 pm)
@Anton: Yes, you're right. A make-a-startup-big guy.
#48
07/30/2006 (11:40 pm)
While I don't always agree with Anton, in this instance he's 100% correct. And also, now, whenever I see Jay I'm gonna think... "wandering kung-fu dude." ;)
#49
07/30/2006 (11:51 pm)
Never met you Jay but I know your name. Kinda like cheers and norm. Since Ive become a member and torque user I looked forward to your posts for wisdom and inspiration. Good luck with your future projects!
#50
07/31/2006 (7:52 am)
NOoooooooo
#51
Been follow every blog you posted with big interest, i feel a bit empty now.
A big thanks for all you did.
Good luck on your next adventure !
Billy Larsson
ZooZ Prod / SpineCrew Entertainment
07/31/2006 (1:08 pm)
What could i say that's not already been said.Been follow every blog you posted with big interest, i feel a bit empty now.
A big thanks for all you did.
Good luck on your next adventure !
Billy Larsson
ZooZ Prod / SpineCrew Entertainment
#52
Wow, this is certainly a surprise. The entire time I've worked with Torque you really have been the face of GarageGames. I wouldn't be where I am today if it weren't for Torque. I'm glad that we got the chance to meet a couple times over the last year or so, especially over drinks. I know its all been said before and in better ways, but good luck in everything you do.
Also, even though I'm a programmer with severely limited art skills, it had to be done.

Think of it as a going away present. :)
07/31/2006 (1:14 pm)
Jay,Wow, this is certainly a surprise. The entire time I've worked with Torque you really have been the face of GarageGames. I wouldn't be where I am today if it weren't for Torque. I'm glad that we got the chance to meet a couple times over the last year or so, especially over drinks. I know its all been said before and in better ways, but good luck in everything you do.
Also, even though I'm a programmer with severely limited art skills, it had to be done.

Think of it as a going away present. :)
#53
You've been a tremendous help over the years, not only to GG, but to us 3rd party developers, game developers, and the GG community as a whole - you'll be greatly missed. I wish you all the best, and hope that you'll continue to stay in touch.
-John Kabus
07/31/2006 (1:55 pm)
Jay,You've been a tremendous help over the years, not only to GG, but to us 3rd party developers, game developers, and the GG community as a whole - you'll be greatly missed. I wish you all the best, and hope that you'll continue to stay in touch.
-John Kabus
#54
Good luck and thanks for everything. IGC will not be the same without you.
Unless of course you find another start up and come anyway :)
Stay in touch and let us know where you land!
Ed
07/31/2006 (3:42 pm)
Jay,Good luck and thanks for everything. IGC will not be the same without you.
Unless of course you find another start up and come anyway :)
Stay in touch and let us know where you land!
Ed
#55
Best of luck in your new adventures. And thank you for your part in making the Garage Games that we all now enjoy.
07/31/2006 (5:53 pm)
Jay,Best of luck in your new adventures. And thank you for your part in making the Garage Games that we all now enjoy.
#56
07/31/2006 (6:03 pm)
Best of luck to you, Jay!
#57
GarageGames has come a long way, and you've has really in many ways become the public voice and face of the company. Even though your mission here is done, we will all miss the daily doses of inspiration that your presence provided.
Best of luck to you and to whatever your next endeavor may be!
07/31/2006 (6:46 pm)
It is shocking to see you leave, Jay after so many years - I remember back to the early days when we shared a tiny office - so cramped that you'd back into my chair while punctuating especially passionate points in your phone conversations. GarageGames has come a long way, and you've has really in many ways become the public voice and face of the company. Even though your mission here is done, we will all miss the daily doses of inspiration that your presence provided.
Best of luck to you and to whatever your next endeavor may be!
#58
It was great hanging out with you and hearing your passion for the Indie scene.
Look forward to hearing about your next exploits!
07/31/2006 (8:37 pm)
Best of British Luck, JayIt was great hanging out with you and hearing your passion for the Indie scene.
Look forward to hearing about your next exploits!
#59
08/01/2006 (1:14 am)
You can never really leave - GG gives renewed meaning to the old word 'family'.
#60
`Upon hearing the news of Jay's departure from GarageGames, the ESA has announced that it's scaling back the E3 Expo. "Without the presence of Jay Moore, it quickly became clear that we were weren't going to be able to sustain the same level of energy and excitement at E3 that we have had in years past," said Douglas Lowenstein, President of the ESA, the owner of E3Expo. "Jay's passion for indie games combined with his larger than life personality has really been the highlight of these conventions."
Several industry insiders expressed sadness to see such a legacy move on. "We remain excited, however to see what Jay does next," Lowenstein added, "he's got entrepreneurial fever and the only prescription is more startup." We can't wait to see it either Jay. God's speed and good luck.`
www.gamasutra.com/php-bin/news_index.php?story=10284
08/01/2006 (8:14 am)
News picked up from Gamasutra:`Upon hearing the news of Jay's departure from GarageGames, the ESA has announced that it's scaling back the E3 Expo. "Without the presence of Jay Moore, it quickly became clear that we were weren't going to be able to sustain the same level of energy and excitement at E3 that we have had in years past," said Douglas Lowenstein, President of the ESA, the owner of E3Expo. "Jay's passion for indie games combined with his larger than life personality has really been the highlight of these conventions."
Several industry insiders expressed sadness to see such a legacy move on. "We remain excited, however to see what Jay does next," Lowenstein added, "he's got entrepreneurial fever and the only prescription is more startup." We can't wait to see it either Jay. God's speed and good luck.`
www.gamasutra.com/php-bin/news_index.php?story=10284
Associate Tim Newell
-Tim