TGB Pro: Optimized particle renderer
by Alex Scarborough · 08/17/2006 (12:09 pm) · 3 comments
Download Code File
The current TGB particle renderer is very inefficient. It renders each particle individually in immediate mode, which translates to excessively high driver overhead and slow data throughput. This resource adds batched rendering to the TGB particle renderer which drastically reduces driver overhead and allows for much faster data throughput. In scenes that are particle heavy, this should create a noticeable boost in framerate.
This has been tested in TGB Pro 1.1, and in UrbanGames upcoming TGB game chainWorks.
The current TGB particle renderer is very inefficient. It renders each particle individually in immediate mode, which translates to excessively high driver overhead and slow data throughput. This resource adds batched rendering to the TGB particle renderer which drastically reduces driver overhead and allows for much faster data throughput. In scenes that are particle heavy, this should create a noticeable boost in framerate.
This has been tested in TGB Pro 1.1, and in UrbanGames upcoming TGB game chainWorks.
About the author

Torque Owner Funky Diver
That's really a day saver! ;)