Game Development Community

A fairly uninteresting update

by Drew Hitchcock · 07/23/2006 (9:17 pm) · 4 comments

static.flickr.com/70/196401549_32c370e65a.jpg
It's been a really long time since I've posted anything, and my last plan is rediculously out of date, so I thought I'd post a little bit and damage all of your eyes with some programmer art at the same time.

The strategy game design I was working on in my last plan wasn't working at all. The game really wasn't very strategic, was entirely based on luck, and wasn't any fun at all. In addition, the random terrain didn't feel like it had any connection to the action going on in the foreground, and it generated rediculously boring levels. So I decided to scrap it.

Recently I've been trying out little concepts, but I haven't settled into a real project yet. The screenshot above is just a result of some tinkering with TGB. You can fly the rocket around and pop hot air balloons. You only control the rotation of the rocket, so it's pretty tricky to actually hit things. Not very exciting, but I liked the screenshot.

Anyway, I don't have any kind of project going, so if anyone needs a scripter, or wants to work out a code-for-art type deal, let me know. I would obviously be providing the code half :p

#1
07/24/2006 (2:13 pm)
Is he?.... Is he actually riding a red rocket?
#2
07/24/2006 (3:43 pm)
It's a goblin flying a rocket. I'm not sure what the point of the sword in his hand is, but it seemed important.
#3
07/24/2006 (11:20 pm)
Honestly, I never thought MS Paint was much use for anything... I stand corrected:)
#4
07/25/2006 (3:06 pm)
Haha... a sword! I thought he was eating a banana! :)