Game Development Community

NPC concept

by Francis · 07/21/2006 (12:45 am) · 2 comments

Alright so I have been working on these guys quite a bit, took me a while to get the best look for them down, but I think
I got there. As this is a concept sketch I may add and change them around , possibly drastically in the future.

Sliz

The sliz are a Bipedal race who have made their home in mountains since the races first came to be.
They are a race who make "lairs" in the caverns and stick to their families. The Sliz appearance is extremely varied, Height can range between 5 - 9 ft fully grown. Some have scales and They can also grow horns at random points in the body.
The sliz are a strong and quick race. The war taking place around them has swept them up in it and they are simply fighting for survival.


The Sliz

#1
07/22/2006 (5:17 pm)
For a concept art, it should have more details. In-game art is generally expected o have a lot of little details in it.When it looks plain, it ends up looking fairly unprofessional. Also, concept art should show nearly everything about the subject. Looking at what you've created, I still have questions about the shape and volume of the thing. More angles showing what isn't as apparent in one angle are necessary if you want another artist to be working on it, you don't want to leave question as to exactly what they're supposed to create.

I apologize if that came off mean. I'm just trying to give you some advice.
#2
07/23/2006 (7:23 am)
Not at all, I appreciate this advice alot.

My only excuse is that I am very much in the early stages of developing their basic basic look, and then after I have all the Concepts I will work on them quite a bit, decide exactly what they look like etc. Especially the Sliz, I'm not entirly sure on their complete look, only their general shape. But I will develope them until I feel they are satisafactory, alongside the rest of my race concepts. Once I have their final look, I will start drawing them from other angles.