Game Development Community

dev|Pro Game Development Curriculum

I've got a lovely bunch of coconuts..

by Jemand den es nicht gibt · 07/09/2006 (2:15 pm) · 3 comments

Hi, s'mee again.

While waiting for my previous stuff to be approved by the T2D developers I continued to work on the actual game. I wasn't very satisfied at all with my current iso sorting so I decided to make yet another level builder enhancement. I couple of days ago I saw a real cool video from the guys who are working on the starter tile set and they introduced a concept of sorting points. I decided to give that a shot and try and implement it aswell. Only one day of work and hairpulling and I managed to spit out this s***:





I had to do quite a few changes on the C++ side of things, aswell as on the script side to add the little icon widget to the selection tool. I don't think I am going to release this as a resource because the tile set guys started their work on that feature earlier than me and I don't want to destroy their sales or anything.

I hope you guys didn't mind me copying your technique but it is really useful for my game!

Anyways, I am very satisfied with my today's achievement!

#1
07/10/2006 (2:05 pm)
Looks really nice. I like the way you implemented sort point editing, and the debug rendering of the points sounds really useful. Well done!
#2
07/10/2006 (8:40 pm)
sweet pataytas !
#3
07/17/2006 (5:18 pm)
@Oliver - I suppose you mean the stuff Russell and I are working on. We don't mind at all... we've since submitted our code to the TGB team and it should be in the next TGB point release. If they haven't added it yet, i'll encourage GG to add a interactive mode for visual placement of the sort points... i didn't do it myself because i was lazy. ;)