Game Development Community

difExpress Setup Videos Added

by Brandon Maness · 07/08/2006 (2:29 pm) · 11 comments

After getting a few emails about not being able to get difEx up and running, I decided to make a few videos that show how to set it up. It was during this that I noticed the folder structure used on the zip I uploaded was wrong, which probably caused the issues.. oops! Anyway, the folder name was fixed and uploaded again, plus the videos are there in case you have troubles getting it to work. If they don't answer you questions, just let me know.

torque.smdlabs.com/content/7_8_06_difEx.jpg
torque.smdlabs.com/difEx.htm

For those of you that don't know what difEx is, it is a one evening project of mine that allows you quickly view and associate .dts objects to the .dif interiors you are making in a map editor. The videos on the difEx page show it in action. I am pretty confident that "Constructor" will render this little utility obsolete, which is a good thing. But until then, enjoy!

Brandon.

#1
07/08/2006 (6:42 pm)
Hey Brandon,

Neat package. I wanted to give you props for going ahead and working on it even though Constructor is coming. It seems like so many people just sit on their thumbs and wait for the Next Big Thing to happen, rather than just doing what they need to and moving on with life. You've gone ahead and kept going on your projects, while still being respectful towards other things (like Constructor).

Thanks!

Ben
#2
07/08/2006 (10:37 pm)
Is the folder structure important for the difLoad.exe? Because that's not working for me at all...
#3
07/09/2006 (12:14 pm)
@Ben: Interesting point, I never thought about it that way. You are right though, at the end of the day, it's about getting the job done.

@Andrew: Yes, it is hard coded to look for difExpress.exe at "c:/torque/difExpress/core/" This was just a quick win32 app I made so I could double click .dif's in the interior folder and jump into TGE. I can send you VS project if you would like so that you can customize it for your needs.. I think it's only 20 or 30 lines of code, most of which is string manipulation.
#4
07/09/2006 (2:09 pm)
@Brandon
Yes, that would be awesome if you are willing. I'm also trying to make a tool to quickly view DTS's, so that would help me alot. Thanks! E-mail is in my profile.
#5
07/09/2006 (3:29 pm)
I sent a zip to you with the VS project in it. Almost seemed like a waste when I looked at the source file, but I guess it serves as a good example of how to parse a path string for a filename, and use ShellExecute. You know how email filters can be these days, so let me know if you don't get the zip.
#6
07/11/2006 (2:46 pm)
Any chance I could get a little server/addon.cs file that I can add my own exec calls to? I would like to use my breakable glass shapeBase objects with difEx, I don't want to have to manually exec() the glass.cs file every time I run difEx though.
#7
07/13/2006 (3:14 pm)
@Midhir: Here is a link to the script files from the smdBase folder. torque.smdlabs.com/content/smdBase.zip

Let me know if you need anything else.
#8
07/17/2006 (11:20 pm)
Awesome, finally got back to this. Thank you Brandon!
#9
07/18/2006 (12:58 pm)
Your welcome.
#10
10/21/2006 (9:04 am)
Brandon, I stumbled accross your site, and I was about halfway through your tutorials for exporting charectors from 3dsmax when the torque tutorials and the download link for difex alpha and the link about have gone down. :( does the donate button need fed? I havnt seen such thorough instructions for exporting charectors anywhere before, I'm kind of hoping you'll keep those up, please :)
#11
10/21/2006 (8:14 pm)
It looks like the sub-domain name is broken at the moment. I've sent an email to the provider.

Thanks!