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Flocking to the Right Path

07/06/2006 (11:20 pm) by Eric Armstrong

So I worked on getting path finding and flocking into By Mine Own Hand. They both went in very well, thanks to the flocking code in Advanced 3D Game Programming All in One, and Phil Shenk's path finding extension to TGB.

Really, the only thing I have left to do is the player movement and setting up the collision groups. Once those two tasks are taken care of, I can start to build the first level and getting the real game play elements in. Once I start on that, I'll get some screen shots of my amazing programmer art.

As always, you can read more about the development of By Mine Own Hand at my dev. blog.

About the author

I am a passionate programmer and am constantly striving to better myself in all aspects of code generation. I program professionally in the business world, developing enterprise web applications in Java using J2EE methods and objects. I am primarily a self-taught programmer and am fluent in C, C++, and Java. I have programmed on 6 different systems in twelve different languages and basically eat, sleep, and dream coding. I enjoy all aspects of software design and implementation. I constantly strive to better my code and myself. I enjoy game programming for the simple fact that there is no greater challenge, in my opinion, that a programmer can undertake. Games are truly the sole software that flexes every aspect of the personal computer. You can follow my development projects at www.trihex.com view profile »


#1
07/07/2006 (5:44 am)
Bes ure to post some video when you get it working. Even if the art is just a byunch of boxes, flocking always looks cool.