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Plan for Scott Shumaker

by Scott Shumaker · 06/24/2001 (11:54 pm) · 1 comments

Well, it's been a long time since my last .plan update. The last month or so has been really hectic; between my trip to E3, numerous job interviews, my graduation party, a wedding, I've barely had time to catch my breath.

Unfortunately, I haven't been able to continue working on Hunted during this time. As the saying goes, "Men make plans, and God laughs." You have to expect potential delays when working on any project; the three-week time cycle for Hunted wasn't overly ambitious, but I failed to take into account the possibility that life might kick in. It is simply a matter of priorities; my main goal this past month was to land a job in the games industry. Working on Hunted was a secondary desire, and it is not surprising that it fell by the wayside as a result.

Fortunately, I'm happy to announce that I did accept a job offer and started work June 11th at Outrage Entertainment. Outrage is one of the two companies that was formed when Parallax (the makers of Descent) split; the other is Volition. Outrage's last title was Descent 3 (and the add-on pack Mercenary), but now they've moved into console development and are currently working on an action-adventure game for the PS2 called Rubu Tribe. It's still somewhat early in the development cycle, but it looks like it has an amazing amount of potential (shameless plug).

I hopefully will be able to get back to work on Hunted at some point, but right now work is my main priority. It is just great to actually be working in the games industry. I just got my business cards last week, and I felt like the guy in the monster.com commercial who puts one up to his nose and inhales deeply. Game development has been a lifelong dream of mine, and I still have trouble believing my good fortune.

I'd like to mention at this point that while I probably will be posting .plan updates with more frequency, I'm going to refrain from mentioning anything work related, except perhaps to refer to official company announcements. Posting publicly about what goes inside a company really throws a wrench into the team dynamic. Additionally, it can put certain people in the limelight, at the expense of overall team morale. The people are Outrage are great, and I certainly don't want to step on any toes.

If anyone is interested, I may decide to write up a .plan about getting a programming job in the games industry. Admittedly, there are dozens of them out there already, but since I just broke in to the industry I may have a different perspective than most.

#1
06/25/2001 (1:46 pm)
Hey,
I would like to see a .plan about getting a programming job in the game industry. I'm one year from graduation, and I'm curious as to what others went through to get their first jobs.