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First framework milestones reached.

by Glen C · 07/01/2006 (12:56 pm) · 1 comments

The framework I'm working on to streamline game building within the TGB system is coming along pleasingly. The base structure is in place and working in a neat and controlled manner, the modules of functionality are behaving as planned. Splash screens are handled by a slide_show module, game menus by a menu module. A menu option triggers the opening screens of the WhackAMole game, which has been implimented in the framework as a minigame module. Start to finish, there's support for a complete path, good to build upon.

My next task is to plan out my first complete game, a paratrooper clone. Each time I've come to a newer version of T2D/TGB, a paratrooper clone has been one of the first things I've played around with, since it's a fairly simple action game that can be enjoyable to play if done well. I've yet to fully complete one, so this is proving time for me and the framework design.

I've been very energised by the folks in the community here, particularly through the IRC channels - it's great to deal with others whose passion for what they're doing is so obvious. I hope you're all having a great time!

#1
07/03/2006 (4:11 am)
Heya! :)

That module system sounds interesting. Mind sharing ideas or code with the rest of us? I'm still unsure on how to add in menu, credits and all that to a game made in the level editor.