Game Development Community

The Path of a Newbie

by Scott Peal · 07/01/2006 (12:12 pm) · 0 comments

These series of blogs will attempt to document in detail the path I took to implement Torque Game Engine from a developer's and architect's point of view. These blogs will reference many resources located through out the Garage Games web site and Torque developer resource pages. It is not an attempt to steal any credit from the rightful authors of the information, so if I leave any credits off, please let me know and I will add.

Some area's that I will try to cover are:

* Create buildable version of the TGE source code in VS2005 Express
* How to build my first inventory management system

Brian Peal
Enterprise Architect