The Path of a Newbie
by Scott Peal · 07/01/2006 (12:12 pm) · 0 comments
These series of blogs will attempt to document in detail the path I took to implement Torque Game Engine from a developer's and architect's point of view. These blogs will reference many resources located through out the Garage Games web site and Torque developer resource pages. It is not an attempt to steal any credit from the rightful authors of the information, so if I leave any credits off, please let me know and I will add.
Some area's that I will try to cover are:
* Create buildable version of the TGE source code in VS2005 Express
* How to build my first inventory management system
Brian Peal
Enterprise Architect
Some area's that I will try to cover are:
* Create buildable version of the TGE source code in VS2005 Express
* How to build my first inventory management system
Brian Peal
Enterprise Architect
About the author
Step 1) be the indie, step 2) make enough to buy a commercial license :)