A Few Ambient "Monster" Tests for CN:MI
by Alan James · 06/18/2006 (1:50 pm) · 8 comments
Greetings Everyone!
I've been really tied up with graphics stuff (shader stuff, lighting, etc.) so I haven't had much of a chance to be working on other areas. I laid hold of Hexagon 2.1 (through a Platnium Club Membership at Daz3D) for $1.99 and have been trying to get the hang of it. It's got lot of capabilities, as opposed to me...=P But I thought I'd post a few ambient creatures for Code Name: Monster Island. These are not the player creatures, more than likely ones for just fleshing out levels. These are the high poly versions that I'll be reducing down for game use. I think I'm going to keep the player creatures under wraps until IGC. Hopefully I'll have pulled it all together by then.
Thanks again for everyone in the community's help. I'd not be anywhere near as far along without the help of guys like Alex "Delerium" Scarborough, Jeff "Reno" Raab, Manoel Neto, John Kabus, and many, many others. Thanks guys.





I've been really tied up with graphics stuff (shader stuff, lighting, etc.) so I haven't had much of a chance to be working on other areas. I laid hold of Hexagon 2.1 (through a Platnium Club Membership at Daz3D) for $1.99 and have been trying to get the hang of it. It's got lot of capabilities, as opposed to me...=P But I thought I'd post a few ambient creatures for Code Name: Monster Island. These are not the player creatures, more than likely ones for just fleshing out levels. These are the high poly versions that I'll be reducing down for game use. I think I'm going to keep the player creatures under wraps until IGC. Hopefully I'll have pulled it all together by then.
Thanks again for everyone in the community's help. I'd not be anywhere near as far along without the help of guys like Alex "Delerium" Scarborough, Jeff "Reno" Raab, Manoel Neto, John Kabus, and many, many others. Thanks guys.





About the author
#2
No, I'll pass the models out to Milkshape as either .3DS or .OBJ. Might actually take them into Fragmotion first because up to now (excluding the new MS2DTS exporter with weights that I haven't messed with yet) it easier to animate in.
06/18/2006 (2:20 pm)
@PhilipNo, I'll pass the models out to Milkshape as either .3DS or .OBJ. Might actually take them into Fragmotion first because up to now (excluding the new MS2DTS exporter with weights that I haven't messed with yet) it easier to animate in.
#3
06/19/2006 (6:00 am)
Creature #2 (3rd picture) reminds me of the statue in Beetlejuice.
#4
06/19/2006 (7:59 am)
Cool Alan. I'd been wondering when your next update was gonna be. I'll have to check out Hexagon and see what it does.
#5
06/19/2006 (10:17 am)
I like the last monster.. Looks like something that would be lurking in the forest!
#6
06/20/2006 (6:26 am)
Nice models, I see taking advanage of some Hexagon's tools. It is very nice software.
#7
06/20/2006 (10:26 am)
Hexagon is very cool. It's awesome how you can get it for $2 via platinum club.
#8
Just kidding. Looks great! ;)
06/23/2006 (2:10 pm)
Can I just say how relieved I am to finally see evidence of monsters on Monster Island? It was beginning to be one of those situations where you whisper to your buddy "hey, I haven't seen any monsters on that island... Do you think they know? Should we mention something?"Just kidding. Looks great! ;)

Torque Owner Philip Mansfield
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