Finally ...
by Le Roi · 06/12/2006 (2:33 am) · 4 comments
So I finally got round to buying the Torque Game Builder , Luckily for me I got it with the source code , before the price increased , I've been looking at the torque engine for a while now , and I finally caved when I was asked by someone to help them out on their game , so I plunged in and got the engine , now All I have to do is figure out what everything means.
I've played round with the tutorials and I must say I was very impressed with how easy it was to get going , I had a playable shooter in less than 2 hours ! :) -
I'm currently looking at the checkers demo , because I want to modify my shooter to be multiplayer , There doesn't seem to be a document explaining the network functions though, I'll have to resort to the forums I guess , If somebody has a reference doc for the networking , please send it my way ;)
Anyways , this is my first blog , I'll try and keep this updated with the progress of our game ....
I've played round with the tutorials and I must say I was very impressed with how easy it was to get going , I had a playable shooter in less than 2 hours ! :) -
I'm currently looking at the checkers demo , because I want to modify my shooter to be multiplayer , There doesn't seem to be a document explaining the network functions though, I'll have to resort to the forums I guess , If somebody has a reference doc for the networking , please send it my way ;)
Anyways , this is my first blog , I'll try and keep this updated with the progress of our game ....
#2
If so could you point me to a resource or example ?
Thanks
06/12/2006 (6:16 am)
Thanks for the reply , yes I know networking is going to take some c++ , I don't care really , All I need is someone to point me in the right direction , I've been to the forums , although they only offer a solution where you have to own the TGE , I'm looking into it though , I don't really need real-real-time , however I might just "hack" the engine to provide me with what I need , While we are talking , is there a concept of threads in torque script ?If so could you point me to a resource or example ?
Thanks
#3
After you've looked at some of that check out the commandToClient and commandToServer functions in the source code, trace back what they do and how the system sends and receives the commands... might give you some insight.
06/12/2006 (8:45 am)
check out the chat code in the games/common folder. You can also look at the checkersdemo source code... and the checkers tutorial should help as well.After you've looked at some of that check out the commandToClient and commandToServer functions in the source code, trace back what they do and how the system sends and receives the commands... might give you some insight.
Torque Owner Philip Mansfield
Default Studio Name
Check out the Networking sub forums in the TGB private area for more info.
Ofcourse if you mean multiplayer in the sense of having more than one person playing on the same PC, that's much easier to accomplish.