Game Development Community

FINALLY! I'm almost bck to where I was before I started!

by Jon Frisby · 06/11/2006 (6:03 pm) · 3 comments

It's been a pretty busy week for me. At work, we're on something of a death-march to complete the "Sites 2.0" project -- that means that all teams are working on either Sites 2.0 itself, or things on which Sites 2.0 depends and cannot launch without. And on top of that, I've been working on my game.

What's done?
-I can have multiple skins.
-I can fade a skin in/out. (New feature!)
-A skin can be built primarily using Level Builder. (New feature!)
-The sweeper sweeps, according to the currently active skin's tempo.
-The player can play (move blocks).
-Squares are covered by little faceplates indicating their current state.
-"Trail" particle effect.
-"Removed" particle effect.
-Radioactive Rose skin.
-Single skin gameplay mode.

What's NOT done?
-Sound (code is written, but not tested).
-Scoring (code is written, but not tested).
-Score display.
-Preview blocks (code is written, but not tested).
-Challenge gameplay mode.
-All the OTHER skins.

Didn't help that I spent several days tracking down a silly bug. *sigh* But hopefully, I can pick up the pace a bit and get things finished (back to the state they were in before this rewrite) more quickly.

I've also received the first few particle effects that I had commissioned from a particular art house, and they look great! Can't wait to see them in-game!

-JF

#1
06/11/2006 (7:37 pm)
Jon,

Sounds cool man, but you know what is cooler than a plan full of text? Yep, a plan full of pictures! do it! Also, what game specifically are you talking about? Give us the juicy details, we want to know!

Cheers,
-Justin
#2
06/11/2006 (8:37 pm)
Jon--

Sounds great buddy! Glad you managed to port things over!
#3
06/12/2006 (10:35 am)
Now I'm up to the point of having music and sound effects working, although the danger track volume isn't modulated yet and the short/long-move effects aren't implemented. Getting closer though! So very very close!

-JF