Game Development Community

"Tanks for all the memories"

by James Steele · 06/07/2006 (1:10 pm) · 6 comments

Okay, so I grit my teeth to tackle the network replication this evening.

At first I was a bit baffled by some strange behaviour such as wheels not turning, the engine hanging without explanation after loading a mission etc. But after looking at some of the existing replication code in wheeledvehicle, I managed to solve these issues. Also, sitting on the can (my favorite thinking place) helped too :)

I'm still not sure how I'm going to get around the lack of IFL support in the Blender plug-in though. It would be really nice to have the treads animating, as it would really finish off the very cool looking suspension animation of the tracks.

Anyhow...I plan on starting a resource for implementing tracked vehicles sometime this weekend. I want to create a resource that will work for any clean TGE 1.4 install, so that anybody can use it almost instantly.

But for now...here are some screenshots. They mainly show (apart from my crap modelling and texturing skills) the deformation of the inner wheels/tracks to the terrain. I may buy a license for FRAPS so I can rig an A.I. tank up and show it in motion at a later date.

www.whereintheworldisrusty.com/pics/projects/tank002.jpgwww.whereintheworldisrusty.com/pics/projects/tank003.jpgwww.whereintheworldisrusty.com/pics/projects/tank004.jpg

#1
06/07/2006 (1:15 pm)
Cool man, looks like you need someone to pitch in a tank model!
#2
06/07/2006 (1:26 pm)
Any chance you can detail some of your findings for the tank on the TDN? If not, I'm more than willing to help out.
T.
#3
06/07/2006 (1:49 pm)
That's nifty, It'd be cool to see how it looks going over some really bumpy terrain, or a speed bump or some such.
#4
06/07/2006 (10:38 pm)
@Surge

Yeah, I know. I'm planning of investing some cash into my game idea, by going to an art-house I've seen advertised in the forums.

@Toby

As I said, I'm intending to create a resource using the code for my own project as a base. If/when the resource gets approved, I'll probably add something to the TDN.

@Paul

I thought the very same thing, but it was sort of late when I got around to making the screenshots and the blodg entry, so wasn't too bothers about it.
#5
06/08/2006 (4:26 pm)
- im guessing you made a lot of engine mods to get all this stuff working?, wouldnt it be reasonanly easy
to add texture matrix code to animate the treads? - not that id know, i know very little about the engine..
perhaps its too much work..

anyway, looks great :]
#6
06/09/2006 (8:14 am)
@Matt

I only added two source files and made a one line change to wheeledvehicle.cc to get all of that working.