Where is Torque Game Builder?
06/07/2006 (6:46 pm) by Eric Fritz
June 7th has arrived, where are the goods? The answer is that the build we had ready to go will be released later today as Early Adopter Release Candidate 2 (RC2). We are delaying the official 1.0 release until early next week for a number of reasons. As many of you know, we are introducing a new pricing structure with the official release. This requires several changes on our back end to ensure a pleasant buying experience and smooth release. SKUing the product, properly explaining the pricing structure on our website and other materials, and providing easy navigation to those seeking information are some of our primary concerns.
What this means to you as a community is, first, that we are extending the period of Early Adopter into early next week. That means you can still buy TGB with Source at $100 (or $80 if you already own TGE). Also, our TGB devs are chomping at the bit to use these few extra days to continue to polish the product. You all have provided excellent feedback, and Justin, Matt, Adam, Josh, and Melv are all hard at work responding to that feedback by fixing bugs and other issues that crop up. See Tales of the Rampant Coyote for a recent review of TGB, and you'll notice later today with the release of RC2 that many of Jay Barnson's issues have already been fixed. It is this dedication to the quality of the product that we plan to continue for the life of the product, long after the official release.
Again, sorry for the delay, but we are working to make this launch as smooth as possible. Thank you all for your support!
What this means to you as a community is, first, that we are extending the period of Early Adopter into early next week. That means you can still buy TGB with Source at $100 (or $80 if you already own TGE). Also, our TGB devs are chomping at the bit to use these few extra days to continue to polish the product. You all have provided excellent feedback, and Justin, Matt, Adam, Josh, and Melv are all hard at work responding to that feedback by fixing bugs and other issues that crop up. See Tales of the Rampant Coyote for a recent review of TGB, and you'll notice later today with the release of RC2 that many of Jay Barnson's issues have already been fixed. It is this dedication to the quality of the product that we plan to continue for the life of the product, long after the official release.
Again, sorry for the delay, but we are working to make this launch as smooth as possible. Thank you all for your support!
About the author
Worked for 10 years at Learning Services in Eugene, and educational software reseller, beginning with layout work on their marketing pieces and culminating in managing print production, ad sales, tradeshow and conference coordination, and vendor relations as the Director of Marketing. The last 5 years have been spent managing print production and web development for a Seattle reasearch and investment firm. My real passion being gaming, I am happy to be working at the Garage, and happy to be back in Eugene. view profile »
#2
I have high hopes for TGB, and I was really impressed with what I was able to get done coming in "cold" with the builder, in spite of the bugs and issues I ran into. If these issues can be resolved, I think this has the potential to be a REALLY kick-butt tool for indie game development.
I'm especially impressed that you were able to tackle so much in the middle of an office move! Good luck, guys!
06/07/2006 (7:23 pm)
Quote:many of Jay Barnson's issues have already been fixed.Woot!
I have high hopes for TGB, and I was really impressed with what I was able to get done coming in "cold" with the builder, in spite of the bugs and issues I ran into. If these issues can be resolved, I think this has the potential to be a REALLY kick-butt tool for indie game development.
I'm especially impressed that you were able to tackle so much in the middle of an office move! Good luck, guys!
#3
06/07/2006 (7:25 pm)
Great Decision. Professional and Responsible... Thanks for being so diligent!
#4
06/07/2006 (8:17 pm)
I can personally vouch that all the TGB team has been crunching 12 hour days 7 days a week in order to deliver the highest quality product possible. No one wants this more than them! People can forgive a slight slip in a date, but people cannot forgive a few remaining little bugs and polish points in a release product. Thanks everyone! :)
#5
06/07/2006 (8:20 pm)
Sigh... [puts bottle of Champagne back into fridge] :-) Also think another RC release is wise.
#6
06/07/2006 (8:41 pm)
will this be a 11:59pm release? or should i keep checking back thru the day today?
#7
06/07/2006 (8:46 pm)
Yep, definetly a wise move, besides the current release is solid enougth to make/learn to make your game until the next RC/non ea is ready, so good move guys!
#8
Plus, this gives me time to become an Early Adopter before the price jumps up. Yes, I'm cheap. But what do you expect?
06/07/2006 (10:20 pm)
Great! This is very exciting. I'm so ready to get my hands on TGB, I just haven't had the time.Plus, this gives me time to become an Early Adopter before the price jumps up. Yes, I'm cheap. But what do you expect?
#9
06/08/2006 (6:00 am)
Um... it's 11pm and where do I find this new version today?
#10
06/08/2006 (6:54 am)
@ Anton - I keep trying to teach everyone the use of the words 'coming soon' as even an RC 2 build still has to go through the rigors of testing and being anointed worthy of release. Something tells me you just want to be the first to log a bug report.
#11
Well, so hopefully everyone knows that we moved offices this week. Turns out, our internet connection at the office is not quite stable yet. It went down this evening. The TGB team got the RC2 build all ready to go, but because the net connection went down at the office, we weren't able to upload it to the server. I was at the office until 8:30 or so, and Rick stayed even later to try to get it uploaded, but it didn't work. :\
So, we'll have to go for tomorrow, network gods willing. Fun stuff. Apologies for the delay.
06/08/2006 (6:58 am)
Hey guys,Well, so hopefully everyone knows that we moved offices this week. Turns out, our internet connection at the office is not quite stable yet. It went down this evening. The TGB team got the RC2 build all ready to go, but because the net connection went down at the office, we weren't able to upload it to the server. I was at the office until 8:30 or so, and Rick stayed even later to try to get it uploaded, but it didn't work. :\
So, we'll have to go for tomorrow, network gods willing. Fun stuff. Apologies for the delay.
#12
LOL. nah, i am just busting out of my seams excited to use it. I was being an impatient little boy. Sorry. Moment of weakness. :P I just have heard how awesome it is and I want it in my greedy little hands. Overcome by fanboy excitement. :P
06/08/2006 (9:27 am)
@Jay MooreLOL. nah, i am just busting out of my seams excited to use it. I was being an impatient little boy. Sorry. Moment of weakness. :P I just have heard how awesome it is and I want it in my greedy little hands. Overcome by fanboy excitement. :P
#13
06/08/2006 (1:11 pm)
If only you guys accepted paypal....
#14
Anyway - no worries guys. Rossa Ruck on RC2 and the upcoming final release!
06/08/2006 (2:38 pm)
Heh - my website is located right where a major windstorm hit last night. So it's STILL down. These things happen.Anyway - no worries guys. Rossa Ruck on RC2 and the upcoming final release!
#15
06/11/2006 (8:09 pm)
Everything's been great so far, can't wait to see the final! Good luck TGB team, keep up the great work! 
Torque Owner J. Alan Atherton