Troublesome Tanks!
by James Steele · 06/06/2006 (9:30 pm) · 2 comments
IFL's not supported in Blender! I could just write the code and pray that it works for now, but that feels just plain wrong. Oh well...maybe I'll get the network replication done tomorrow, and that I can start preparing an actual resource for doing tracked vehicles in Torque if I have the time.
Still no pictures...feeling very lazy.
Still no pictures...feeling very lazy.
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#2
I may try and get a colleague to import my model into Max, setup the ILF for me and then export it.
06/07/2006 (7:05 am)
I'm not intending to toucht the exporter side of thing at all for now. I was sort of hoping to find a way to hook ILF's at run-time, but there doesn't seem to be anything like that at the moment.I may try and get a colleague to import my model into Max, setup the ILF for me and then export it.
Torque Owner Drew Hitchcock