Game Development Community

Troublesome Tanks!

by James Steele · 06/06/2006 (9:30 pm) · 2 comments

IFL's not supported in Blender! I could just write the code and pray that it works for now, but that feels just plain wrong. Oh well...maybe I'll get the network replication done tomorrow, and that I can start preparing an actual resource for doing tracked vehicles in Torque if I have the time.

Still no pictures...feeling very lazy.

#1
06/07/2006 (1:55 am)
If you're going to get involved with the Blender exporter, this is a good introduction to writing exporters.
#2
06/07/2006 (7:05 am)
I'm not intending to toucht the exporter side of thing at all for now. I was sort of hoping to find a way to hook ILF's at run-time, but there doesn't seem to be anything like that at the moment.

I may try and get a colleague to import my model into Max, setup the ILF for me and then export it.