DawnOfMen 0.8
by James Thompson · 06/05/2006 (7:57 pm) · 5 comments
Hello,
My last blog on DawnOfMen was May 20, 2006!
Now maybe that doesnt seem too long ago for you but for me that is a long time so I decided to do a quick blog to let you all know how im doing on DawnOfMen.
If you have seen my new website then you will already know this, if thats the case im sorry, scroll down to the end of this blog and there is some new information there for you :)
DawnOfMen
* Completed swimming support
* Added Teams
* CTF
* Completed 10 missions
* New player models
* Swords
* Team based weapons system
* Improved startmission GUI
* Team select on start up
* Temporary change in mission handeling
* Updated GUI's
* Updated Multiplayer support
* Various bug fixes
* FX Grass
* Player sounds update
* Updated water system
* Display screenshot on mission load
* New mission desc lines to show map type
* New map types
New Information - 0.8.1.a progress
* News GUI
* New mission - canyons
* DRL
* Team based AI
* Water reflections
* New GUI's - things like playername popups
* Team based player model selection
* Enhanced melee
Heres some screenshots:














My last blog on DawnOfMen was May 20, 2006!
Now maybe that doesnt seem too long ago for you but for me that is a long time so I decided to do a quick blog to let you all know how im doing on DawnOfMen.
If you have seen my new website then you will already know this, if thats the case im sorry, scroll down to the end of this blog and there is some new information there for you :)
DawnOfMen
* Completed swimming support
* Added Teams
* CTF
* Completed 10 missions
* New player models
* Swords
* Team based weapons system
* Improved startmission GUI
* Team select on start up
* Temporary change in mission handeling
* Updated GUI's
* Updated Multiplayer support
* Various bug fixes
* FX Grass
* Player sounds update
* Updated water system
* Display screenshot on mission load
* New mission desc lines to show map type
* New map types
New Information - 0.8.1.a progress
* News GUI
* New mission - canyons
* DRL
* Team based AI
* Water reflections
* New GUI's - things like playername popups
* Team based player model selection
* Enhanced melee
Heres some screenshots:














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#2
06/05/2006 (8:24 pm)
Don't bother posting screenshots over 800x600, coz' then you have to scroll to see the rest of them.
#3
06/05/2006 (8:32 pm)
looking nice but it still needs work. the lighting looks inconsistent in some of those scenes. youve got bright grass with relatively dark-looking trees. the patches of grass look nice but theyre a bit too long and rectangular looking. then again, youve got drl and cg water so that automatically makes your game cool looking to me. =)
#4
Thanks Sean - I will have to adjust the maximum illumination of the grass, I knew it was too bright but thought it might just be my monitor :)
06/06/2006 (2:59 pm)
Paul - Yeah I should cut down the sizeThanks Sean - I will have to adjust the maximum illumination of the grass, I knew it was too bright but thought it might just be my monitor :)
#5
Eww. . .I didn't drink it! The towns Porty Potties empty into there, sick!
Oh, and the sky is really cool looking in the hilly screenshot.
08/03/2006 (3:07 pm)
That's some sweet water! Eww. . .I didn't drink it! The towns Porty Potties empty into there, sick!
Oh, and the sky is really cool looking in the hilly screenshot.
Torque Owner James Thompson