Game Development Community

Games Extract sells out!

by Adam deGrandis · 06/03/2006 (10:35 am) · 23 comments

Greetings all. Exciting news time.

For a while I've run a site called Games Extract. If you aren'f familiar with it, its a Torque-flavored resource site, offering free textures, skyboxes, tutorials, etc. Right now, it's currently found at GamesExtract.com, but not for long. In about a months time, it'll be found at its new home, AdamdeGrandis.com. In addition to all the old goodies will be a blog that Im going to try and update semi-regularly about game art, art technique, how to land an art job in the industry, and similar topics. Besides the blog, I'll also be adding an informal work-in-progress/sketchbook portfolio, as I think its really useful to people starting out with game art to be able to view and dissect other people's processes.

So why the reason for the move? What was wrong with the Games Extract web address? Well, in short, nothing was wrong with Games Extract at all. In fact, it was too good a name. It's for precisely this reason that I'm naming a new business with it.


Games Extract is now Games Extract LLC, an art house offering design and production services at prices that indies can afford.

www.gamesextract.com/images/gxbanner_black.jpg

Needless to say, this is a tremendously exciting time for me. There is something truly awesome about making a hard, conscious effort to be a master of your own destiny. I'm sure there are plenty in this community who share that sentiment.

There are a handful of items I need to take care of before I can take new clients, but I wanted to get the announcement out there. In about a months time, those things will be done and I'll be ready to help you all make your games. It will also be at this time that I'll unveil the new look of gamesextract.com as well as adamdegrandis.com.

In the mean time, if you are interested in my services, feel free to get in touch with me at info@gamesextract.com. I don't charge for the initial consultation, so getting a quote for art you need is entirely free.



Upcoming Content Packs

In the evening hours, I'm finding time to work on content packs. The first is the car pack that I started many months ago but shelved because official GG work was taking up all my time. Here is a shot of it as it exists now. Keep in mind, this is work in progress, and does not represent final work.


www.gamesextract.com/misc/wip-moderncar01.jpg

There are going to be a bunch of textures with this one, ranging from street racers to rally cars, as well as a selection of different wheels. That said, I probably wont be showing this off again until it's good and finished.

The car is cool, but there is another pack that I'm really excited about; the "average people" pack. There is going to be a male pack and female pack, each with several textures and covering multiple races. My plan is to get through a single model/texture/animation set and then expand to the other various models using the one completed one as a foundation. Again, this is work in progress, so be gentle.


www.gamesextract.com/misc/wip-peoplepack01.jpg

There are a slew of other packs I want to do (as well as a few secret ones Im working on), but we'll see how it all goes. My impression is that the content pack arena is going to get pretty cramped as time goes on. Besides that, I like working directly with game developers more than the removed "I'll make art and put it on a shelf for you to buy" nature of content packs. But if things dont get too crowded and packs turn out to be a decent source of income, I may proceed with more.

So that's that. Exciting times ahead. Never before have I felt so enabled to contribute to an artistic medium I love with every fiber of my being. My next plan will (most likely) be the official "doors are open and Im taking clients" announcement, so if you're interested in having artwork produced, keep your eyes open. And as always, thanks for reading. :)

About the author

I'm an veteran game artist, teacher, and all around nice guy. Check out my portfolio at adamdegrandis.com.

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#21
06/04/2006 (1:46 pm)
I was just on the forum asking if anybody can give me a site to low model cars, and i happen to stumble across your ad, The car content pack looks amazing i can't wait until you release it, this is a must buy!!! does it come with more cars and if not are you going to make a content pack with trucks, van buses? And i wanted to know how high is the polygon count on the car?

Thanks for your time and keep up the great work
#22
06/05/2006 (5:11 am)
@Kory
Glad you're excited. :)

The poly count comes in at around 3000 for the car and all the wheels for the highest level of detail. As far as other vehicles go, it's a possibility but I don't imagine it would be anytime soon.
#23
06/07/2006 (7:33 pm)
nice :]
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